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Is Camping OK? (Given certain circumstances...) Options
creme_brule
Posted: Friday, March 26, 2010 10:29:08 AM
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hey guys

wondering what was your take on camping. now, before you immediately protest to this and this thread becomes a ranting thread, let me explain myself.

now, many of you know there's an [awesome] VASSAL league of bloomilk going on right now. its pretty cool, and it combines a lot of luck with skill.

now, note, this hasn't happened to me [yet], but it could possibly. people, if they are newbs and/or are unfamiliar with the map, they may feel the safest and easiest route to play (and possibly win) the game is to camp in a room near gambit, or gain a sizable enough lead that they can lock themselves in a room and wait for time to be called.

now, you may think that this is highly improbable. but, heres how it plays out...:

a) All it takes is 1 R2, 1 overide piece, etc. etc. (note, only about 5 pieces have satchel charge)
b) some people playing the VASSAL league on bloomilk are newbs (like me) and havent been able to develop full skill level.
c) some people have never heard of some of the maps being played on; much less actually play on them, to be able to be able to strategecally place their characters; while, the otehr person who may be familiar with the map knows all its weaknesses and strengths.

so guys, what do you think? any comments?
imyurhukaberry
Posted: Friday, March 26, 2010 10:35:34 AM
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I was actually worried about this when I started thinking about this league. My first game went good because neither of us had door control. However, knowing that someone could have Override and I might not, I would be for a 3 round disabling rule:
If a character uses Override on the same door for more than 3 rounds consecutively, then the Override SA is permanently disabled on that character.

If they end up with 2 or more characters with Override, better hope you get Ugnaughts! (perhaps a special rule, after X rounds of league play everyone gets 1 Ugnaught or other character with Satchel Charge, maybe the new Human Engineer since they aren't 3pts)

Anywho, those are my thoughts on the matter.
creme_brule
Posted: Friday, March 26, 2010 10:41:10 AM
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imyurhukaberry wrote:
I was actually worried about this when I started thinking about this league. My first game went good because neither of us had door control. However, knowing that someone could have Override and I might not, I would be for a 3 round disabling rule:
If a character uses Override on the same door for more than 3 rounds consecutively, then the Override SA is permanently disabled on that character.

If they end up with 2 or more characters with Override, better hope you get Ugnaughts! (perhaps a special rule, after X rounds of league play everyone gets 1 Ugnaught or other character with Satchel Charge, maybe the new Human Engineer since they aren't 3pts)

Anywho, those are my thoughts on the matter.


agreed. this is waht i was thinking about...b/c, its much easier to get override characters than SC characters! anyways, heres what i think is oging to happen:

a) get to the door you want opened first! (and maintain that openess)
b) find another way to get it (or just sit in another part of gambit)
c) SC the door; lol

anyways, i like your idea, though that would mess up the whole point of some characters; ex. the R7 droid. Override is what makes him cost 8 points, and if he loses it, he'll be a 40 point piece of tin.

...heres an idea. maybe have all characters with override lose override and down grade their cost, say, 4-5 points?
Wysten
Posted: Friday, March 26, 2010 10:55:31 AM
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Personally, when Uggies are 3 points, R7's are 8 units and are accessable to all squads, theres really no excuse to be locked out really. It's not like you need to use all 100/150/200 of your points in raw fighting options. Even then they are just useful for opening doors and let the fighty charcters get to the fight quicker. I don't want my speeder dudes or commanders to open the door, may as well get the cheap grunts to open the door, be it a uggie, a mouse droid or a themetic piece.


The league tourney is different though, but I guess it's down to luck really, that should be brought up in that area. I don't think it's nessiarily in the good of the game to do that lockout, simply because it's not a complete victory in most peoples eyes, myself included.

That being said, a 4 point R2 unit with tow for republic and recon for rebels could be very interesting to play. XD
klecser
Posted: Friday, March 26, 2010 10:56:25 AM
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While this seems like its logical and "ok", these excuses just add up to avoiding taking the much harder road of teaching new players why these tactics are against the spirit of fair play. I know it is an uncomfortable conversation. The only way to make any progress is to have that uncomfortable conversation. If you do not, people really have no incentive to be good sports and the dirty dirty cycle of unfair play just continues.

People have to lose games to improve. It is part of the natural evolution of game playing. What would you rather be:

1) A loser who did their best, still has a lot to learn, and is learning by playing in the spirit of the game.

or

2) A "winner" who got that W by violating the spirit of the game.

Some people are so focused on that W because not getting that generates shame in them. There is no shame in losing well.

Now, some people might make the argument here that it is the special rules of this tournament that are making the unfair play easier to do. Ok. Make the needed changes. It isn't an "official tournament" and therefore the organizers have the right (and in my mind responsibility) to do everything possible to discourage unfair play.

The experienced players also have the responsibility to be the "better" sports here to set an example.
creme_brule
Posted: Friday, March 26, 2010 10:56:53 AM
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Wysten wrote:
Personally, when Uggies are 3 points, R7's are 8 units and are accessable to all squads, theres really no excuse to be locked out really. It's not like you need to use all 100/150/200 of your points in raw fighting options. Even then they are just useful for opening doors and let the fighty charcters get to the fight quicker. I don't want my speeder dudes or commanders to open the door, may as well get the cheap grunts to open the door, be it a uggie, a mouse droid or a themetic piece.


The league tourney is different though, but I guess it's down to luck really, that should be brought up in that area. Heh.

That being said, a 4 point R2 unit with tow for republic and recon for rebels could be very interesting to play. XD


yea, i was specifically talking about the VASSAL leagec:P
DarthJoe8
Posted: Friday, March 26, 2010 10:58:02 AM
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Wysten wrote:
Personally, when Uggies are 3 points, R7's are 8 units and are accessable to all squads, theres really no excuse to be locked out really.


Exactly. ThumpUp
Beast
Posted: Friday, March 26, 2010 11:00:10 AM
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Yes, to Wysten you listen to.
Wysten
Posted: Friday, March 26, 2010 11:02:53 AM
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creme_brule wrote:
Wysten wrote:
Personally, when Uggies are 3 points, R7's are 8 units and are accessable to all squads, theres really no excuse to be locked out really. It's not like you need to use all 100/150/200 of your points in raw fighting options. Even then they are just useful for opening doors and let the fighty charcters get to the fight quicker. I don't want my speeder dudes or commanders to open the door, may as well get the cheap grunts to open the door, be it a uggie, a mouse droid or a themetic piece.


The league tourney is different though, but I guess it's down to luck really, that should be brought up in that area. Heh.

That being said, a 4 point R2 unit with tow for republic and recon for rebels could be very interesting to play. XD


yea, i was specifically talking about the VASSAL leagec:P



Aye, then thats fair enough, as options to control doors are pretty hard to come by. In those sort of settings, i figure some limit may be nessiary.
imyurhukaberry
Posted: Friday, March 26, 2010 11:14:07 AM
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klecser wrote:
Some people are so focused on that W because not getting that generates shame in them. There is no shame in losing well.

The experienced players also have the responsibility to be the "better" sports here to set an example.


Well said K.
The quoted text reminds me of when Chick Hicks wins the Piston Cup in "Cars", but is scorned for how he did it. (no class!)
BlooMilk
DarthJoe8
Posted: Friday, March 26, 2010 11:28:38 AM
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creme_brule wrote:
yea, i was specifically talking about the VASSAL leagec:P


That's an interesting point but isn't that the chance you take from playing a booster match? That some people will get better stuff than others....??
jedispyder
Posted: Friday, March 26, 2010 11:29:35 AM
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DarthJoe8 wrote:
That's an interesting point but isn't that the chance you take from playing a booster match? That some people will get better stuff than others....??

There's a difference between "getting better stuff" and "being a douche" ;)
Beast
Posted: Friday, March 26, 2010 11:31:54 AM
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Well, to me winning isn't everything. Having to sit through my Bone head decision of Not bringing something that has some sort of door control is pretty awful. I mean, it really sucks to have a door locked in my face, and not being able to do something about it sucks more. I'll take a good loss anyday, but Bad losses are hard to sit through.
Even in a Vassal league, I believe that there should be some kind of DC, its cheap.
A far as camping goes, its a preferance, not one that I completely agree with.
Hers an example :
My opponent once had 22 activations and did nothing but lock himself in a room, and kept telling me to get him.....He had San Hill too BTW, so that was really annoying, because with Tempo and 22 acts, thats just obnoxious.
Needless to say, I was irked. I told him if he doesn't come out and play, we were going to forget Gambit and play last man standing. He (for some reason) agreed to this and I proceded to Whoop his tail over his side of the map. to add insult to injury, I locked his Grievous and San in a room as I finished pounding his Droids into scrap metal.
He learned a valuable lesson.
Use what you have.
DarthJoe8
Posted: Friday, March 26, 2010 11:33:44 AM
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imyurhukaberry wrote:

Well said K.
The quoted text reminds me of when Chick Hicks wins the Piston Cup in "Cars", but is scorned for how he did it. (no class!)
BlooMilk


LOL So true, my family and I have watched that movie at least 100 times, I have a 2yr old. ThumpUp

From Fat Albert, "You're like school in summer time......no class!!" Laugh

DarthJoe8
Posted: Friday, March 26, 2010 11:35:27 AM
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jedispyder wrote:
DarthJoe8 wrote:
That's an interesting point but isn't that the chance you take from playing a booster match? That some people will get better stuff than others....??

There's a difference between "getting better stuff" and "being a douche" ;)


I'm picking up what you're laying down but isn't it a tournament?
Beast
Posted: Friday, March 26, 2010 11:41:28 AM
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DarthJoe8 wrote:
jedispyder wrote:
DarthJoe8 wrote:
That's an interesting point but isn't that the chance you take from playing a booster match? That some people will get better stuff than others....??

There's a difference between "getting better stuff" and "being a douche" ;)


I'm picking up what you're laying down but isn't it a tournament?
Agreed with Joe.
In a Tournament scenario, you play to win, but you do it with some sort of class that isn't going to leave a bad taste in your Opponents mouth. After all, we all play this game, and its nice to be able to have these sort of scenarios for bragging rights. I personally like playing with all of my friends, and the last thing I would want to do is beat them with no class. I'd rather volunteer a loss then have to put someone through that.
Now if your opponent is playing like a dope, then its your decision to exploit that.
Squid89
Posted: Friday, March 26, 2010 7:54:09 PM
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Technically speaking, there is nothing wrong with taking full advantage of the rules and match-ups to win. But, camping is not high on my own list and does not fit my aggressive style and I don't like it as a strategy. I agree it hinders the development of the player as well. In a controlled league like that in which players do not have access to every piece necessarily, it might be better to have rules in place to avoid the abusive situations. If the abuse gets to a point that it drives others away and takes away from the spirit of the contest, then there needs to be a change. (Note: this is much different than not preparing properly for a tourney like Regionals with no door control)

Instead of getting too complicated with the rules, perhaps a simple change proposed by many house rules in the past would work. All characters with a lightsaber can spend 1 FP and replace attacks to destroy an adjacent door. If SC is not readily available, lightsabers are much easier to come by in this game. The threat of it could dampen the odds of camping.
Wysten
Posted: Friday, March 26, 2010 8:25:10 PM
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DarthJoe8 wrote:
creme_brule wrote:
yea, i was specifically talking about the VASSAL leagec:P


That's an interesting point but isn't that the chance you take from playing a booster match? That some people will get better stuff than others....??


Of course, thats why it's a booster league, to see how well you can do with completely random within reason probabity of pulling anything. He's already impimented that the winner of each round gets older sets, while the loser gets newer sets. So it's as balienced as it could be. Just beyond taking away from the point of the booster league and giving stuff out, nothing can really be changed. Just hope your lucks good.

But yeah, the lightsaber thing can get around it, I prefer that to aditional rules, since your using a X point piece to do a job a 3 point piece could do, so I have no problems.

Just in general matches, guard the midgets well. XD
DarthReeves
Posted: Saturday, March 27, 2010 5:16:44 AM
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I thought that the point of this game was to re-create interesting battles from the star wars universe. I can't recall the book/cartoon/movie where the brave heroes simply locked the door on another character and then held a parade in the streets of Naboo celebrating their cunningness.

Grow a pair and fight.

Victory by locking a door is like winning at djerac (sp?) by threatening to tear someone's arms out of their sockets. Yes you won, congrats, nobody wants to play with you again...wuss

As Darth Bane approached Kyle Battlemaster he ignited his lightsaber and grinned. Kyle threw a grenades 40 in the direction of the Dark Sith Lord, but the throw fell short. Then Bane lept backwards, whistled for his droid, locked the door, and giggled to himself, "I totally just won, I'm the man."

FlyingArrow
Posted: Saturday, March 27, 2010 5:40:10 AM
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Lock the door... and hope they don't have blasters.
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