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TacRPG vs SWM:CE vs SWRPG vs SWM Options
FlyingArrow
Posted: Tuesday, March 30, 2010 10:08:24 AM
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Could someone in the know give a comparison/contrast among Star Wars Miniatures, Star Wars RPG, Star Wars TacRPG, and Star Wars Miniatures: Campaign Edition?


Some questions to answer:

Is this more of a boardgame (winner/loser) or RPG (storytelling)?

Is a GM required?

How much of the Star Wars Miniatures rules are used? All? All but with extra rules? Most but with modifications? None?

How complicated are the rules?

StevenO
Posted: Tuesday, March 30, 2010 1:40:41 PM
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I'm not familiar with SW-TacRPG or SWM:CE but can say there are MANY differences between SWM and the current RPG StarWars SAGA Edition or SWSE for short. While there are similiarities between SWM and SWSE when it comes to moving and how basic attacks are made there are so many differences they are impossible to name.
Fool
Posted: Tuesday, March 30, 2010 11:26:11 PM
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FlyingArrow wrote:
Could someone in the know give a comparison/contrast among Star Wars Miniatures, Star Wars RPG, Star Wars TacRPG, and Star Wars Miniatures: Campaign Edition?


Some questions to answer:

Is this more of a boardgame (winner/loser) or RPG (storytelling)?

Is a GM required?

How much of the Star Wars Miniatures rules are used? All? All but with extra rules? Most but with modifications? None?

How complicated are the rules?



This is right up my alley!

I don't have a lot of time this second but I'll just give you some quick answers...

TacRPG/CE are essentially the same. TacRPG came out and we basically built upon it to make CE. Where TacRPG is very simple (5 classes and no races, some skill elements and no real other optional rules), CE is more complex (over 20 classes, 10+ races, the option to use Skills, InitSYSTEM, D10 DamageSYSTEM).

Both TacRPG/CE are "Storytelling" if you will and in a nutshell explore the "RPG" in a way but still are based on the mechanics of SWM. Both focus primarily on HP, Defense and Attack as your "Core Stats" and have "Feats" (Special Abilities/Commander Effects) and Force Powers that you gain access to as you "Level Up". Neither of them delve into the complexities of Talents, Prestige Classes or the RPG Core Stats "Str, Int, Dex, Cha, Con, Wis".

For CE/TacRPG it is a hybrid rules system but it is GM to GM Specific. Some may rely solely on the SWM Rules except where logic dictates (This is what we did when we first started playing). Others may use the "Skills" and allow players to move freely but switch to SWM when combat rules dicatate using some "RPG" Elements (Surprise Rounds, Free actions, Swift Actions etc...).

TacRPG is mainly meant to be "Skirmishing with a story" where "CE" is meant to take that to the next level and for it to be more of an "RPG" feel. Again, there are numerous "Optional" rules to allow for the game to be GM specific.

Personally, I don't find the CE Rules to be complex at all (or at least a step down from the RPG). Right now I'm starting my first SW RPG campaign and I find the rules to be extremely complex. I'm GM'ing the campaign and there are so many fine intracacies that are included that it makes it difficult sometimes to know where to start. CE is simple in the sense that you build a character (the steps are pretty specific so it's fairly easy to understand), then one of the players acts as a "GM" and creates a story (or alternatively you can use own of the custom campaigns that have been done or modify it). Then you essentially bring enemies and the battle begins.

The Best information can be found in the GM Supplement for new GM"s for CE.

Also, CE is Free. Let me say that again. CE is Free so it really makes it a viable alternative to the RPG.

I would say in terms of "steps" from simplest to most comlex it would be:

SWM - TacRPG - CE - RPG

I don't think TacRPG is worth downloading IMO. CE covers everything it did and takes it to the next level. The last update for TacRPG was Bounty Hunters I think so really, it is pointless to even play. CE is now inclusive up to Dark Times (albeit I'm working on getting something on a .pdf that is current and up to date).

Hope that helps.

If you need more information on CE you can check out CE @ Runboard: www.runboard.com/bswmce1 and you can download it at The HOLOCRON

http://www.the-holocron.com/index.php?option=com_remository&Itemid=36&func=fileinfo&id=172

Right now we're sitting at 911 downloads!!

If you have any other questions feel free to PM me.
FlyingArrow
Posted: Wednesday, March 31, 2010 12:05:01 AM
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Thanks for the info!

TacRPG actually sounds more like what I'd be looking for, but even that sounds like more than I wanted. "Skirmishing with a story" is what I want, but also without a GM. Character advancement would be fine, but there again I'd prefer a ruleset (as opposed to a GM) to make decisions about how much advancement is allowed/given. I guess linked scenarios would be the best bet for what I'm looking for. Where 2 or more people could play a scenario, and the result of one scenario would affect the next scenario (both what to play next as well as any special rules/effects triggered by the result). But the results would be predetermined rather than decided by a GM.
Boba52
Posted: Wednesday, March 31, 2010 1:59:05 AM
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Well, skirmishing with a story is basically scenario play. There are a bunch of fun scenarios on Gamers. You can check them out here- http://swmgamers.com/forums/viewforum.php?f=14
lukey84
Posted: Wednesday, March 31, 2010 3:13:48 AM
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what you're describing reminds me a lot of the SWBattlefront game, winning battles to get credits and upgrades and unlocking award weapons. also keep in mind the missions books have scenarios within them that you could do, if you want some examples you can message me.
Comicsaurus
Posted: Wednesday, March 31, 2010 3:18:33 AM
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I play a mixture of the CE and scenario with my son.

I suck as a GM, so we use CE for him to create his characters and I come up with scenarios where he has certain objectives to acheve. I create an 'enemy' squad using regular minis and stats that match the point cost (or slightly higher), and we play the skirmish/scenario. He earns experience points (in the manner suggested in the CE) and can upgrade his character as it levels up (following the CE rules). Sometimes he earns items or abilities through the adventure (which also boost his cost per the CE).

He really likes it and has two different "Squads" in different eras that he plays.

His current favorites are Darth Maki and his apprentice Beti Jamez Twinkill (pronounced 'Betty James Twinkle').
Fool
Posted: Friday, April 2, 2010 6:05:09 AM
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Great to hear you are enjoying CE, Comicsaurus and that is a great take on some of it's mechanics!

I'm sure after GM'ing more and more (or giving it an honest effort) you'll improve. I always found I was terrible too and I think I've improved a bit.

I think actually what the OP is aiming for probably strikes more at "Ultimate Missions" which were books released for RS, CS and RotS. They are decent. RS is probably the best but it probably is more of what the OP is trying to work towards.


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