Super Antarians
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6
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33.333333
%
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Gawk Quads
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1
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5.555555
%
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b3 at it's best
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0
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0.000000
%
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I Strafe you
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6
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33.333333
%
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Where are they all coming from?
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2
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11.111111
%
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Super Antarians 2
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1
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5.555555
%
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Vader's 501st
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2
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11.111111
%
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accurate stealthers
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0
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0.000000
%
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super clones
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0
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0.000000
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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alright with all the tournaments coming up (Gen con, Regionals) and all of our leagues preparation, i am just wondering which 200 point squad looks best. i AM open to Critique on any of them, but keep in mind on all of these, i do not own Dash , Or Cad Bane, so neither can be used. I have done well with all of these 9, and i know that this is alot at once. Thank you In advance for all your Help, Please post here which one you think would do best.and thank you for your patience. Super ClonesAccurate StealthersVader's 501stSuper antarians 2GOWK quadsWhere are they all coming from? Super antarians I strafe you B3 at its bestand to be honest this is my first poll ( at least that i remeber) so i am not spamming this. THank you again and feel free to comment on the squad and rate them honestly. I understand if i get low ratingbut please give reasoning.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/14/2008 Posts: 304
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If you're looking to do win, I would go with either of the antarians or the Lancer squad. Both antarians are susceptible to Yobuck/Lancers but could do well against other squads. The Lancer is pretty standard Pawn/Lancer, but I would drop Tuuk and the Sniper for another IG-86. The extra ranged damage is very much needed in Lancer squads. Besides that, just play it right and it can work wonders.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/16/2008 Posts: 286
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I like the Super Antarians and the Lancer squad. The lancer is cool but there are more characters with Djem So Style out there and self destruct can be a problem.
Is GOWK legal?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/14/2008 Posts: 304
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AdmiralAckbar wrote:I like the Super Antarians and the Lancer squad. The lancer is cool but there are more characters with Djem So Style out there and self destruct can be a problem.
Is GOWK legal? GOWK is legal with the errata on SSM.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Yes, GOWK is legal, per the latest DCI Floor Rules. His Soresu Style Mastery ability has been changed (just for DCI games) to only work on non-Melee attacks.
As for the OPs squads....I left comment on some of them. To be honest, if I played any of those squads at a Regional I wouldn't expect to do better than 2-3, and even then, probably only if I was lucky. Many of those squads are utilizing old or under-powered pieces that really don't have any place in today's meta game.
You have some good ideas, and you've identified the good synergies (like Prince Xizor and Stealth pieces), but now you need to take the next leap and compare those things to the current meta. Perhaps the meta in your area is a bit different, but honestly, Accurate Shot, in particular, is not nearly as important as it used to be, and especially not worth spending 40 points just for that. In addition, most squads are all about doing a high amount of damage in a very short amount of time. Your Antarian squads are honestly the best ones you have up there, and yet, they have so little damage output. They will get massacred by solid Rebel/NR builds, simply because they will Evade half or more of the shots you take each round. Sure, the high attack bonus and defense will help, but once an opponent gets on top of you, then you're in trouble.
Or what if they're running Kyle JBM? All he would have to do is get right up next to the Antarians and they'd be smoked. Even GOWK can't do much to Kyle because he'll simply Triple Attack and Riposte back, and GOWK would be quickly dead.
As Rogue Saber said, your Lancer build is probably the best one you've got up there, but you need to lose the 'fluff' pieces. Take out Mar Tuuk and the BD Sniper to start with. Those will both get shot to pieces before they ever get to do anything, especially the Sniper since it has Heavy Weapon. You have to waste a whole turn just getting him into position. You can also drop the Human Bodyguard and the R7, and just run Lobot instead. If you think you really need the Human Bodyguard, then you bring it in as Reinforcements. I don't know how many Mouse Droids you have, but use those to up your activations, and maybe don't worry about using either San or Tuuk. If you don't have Mouse Droids, then just use Battle Droids.
And make sure you include some Ugnaughts. You only have 1 Override piece in almost all of your squads. What happens if you need to blow up a door permanently? The R7 and Lobot are popular pieces in a lot of people's squads right now, but if you use an Ugnaught to blow a key door on the map, then your opponent has a piece that just sits there and does nothing now.
Just some things to think about. ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Roque Saber wrote:AdmiralAckbar wrote:I like the Super Antarians and the Lancer squad. The lancer is cool but there are more characters with Djem So Style out there and self destruct can be a problem.
Is GOWK legal? GOWK is legal with the errata on SSM. To clarify, the errata on SSM is not what makes GOWK legal. That's what made him illegal, lol. The DCI Floor rules put a restriction on how SSM works, and THAT'S what makes GOWK legal. It's not technically an errata, since it's not posted on WOTC's errata page. ;)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Listen to Lobo you should.
Do you have Argyus? If not, think about picking him up with a handful of Senate Commandos.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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imyurhukaberry wrote:Listen to Lobo you should.
Do you have Argyus? If not, think about picking him up with a handful of Senate Commandos. i Do have argyus, but i didnt include it in this one. I havnt done well with him when we have done competitve play. To be honest we mostly play for fun and play with house rules, so i dont get alot of chance to play competitively. I am currently updating a few of them however and will post when i am finished . thank you for your input.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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alright updated 3 of them .
I Strafe you: replaced Mar tuuk, Battle Droid Sniper, and THe Human bodyguard with San Hill, a BAttle Droid Sergeant, an Ugnaught, and 3 Mouse droids.
Vaders 501st: Replaced OZzel with a 501st legion clone trooper, and an ugnaught.
B3 at it's Best: Replaced battle droid sniper and r7 astromech droid with an ugnaught and a heavy super battle droid.
Let me know if this has made them any better.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/14/2008 Posts: 304
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Tbh, I still think another IG-86 will be better than the Sergeant (for I Strafe You). Additionally, San Hill can help, but you could drop him for more Ugs/Mice/R7. Your activation count is already quite good, San might actually hurt more than he'll help.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Yeah, the BD Sergeant doesn't really make sense in a Lancer squad because 90% of the time, the Lancer will be too far away to get the +10 bonus damage anyways. As Rogue said, the IG-86 is a much better choice overall.
As for the B3 squad....it's just plain bad, honestly. The B3 is so easily killed by many of the pieces in today's game. And you're sort of basing your entire squad around it. For the same 32 points you can run the Lancer instead which is a WAY more competitive option.
Oh, and NEVER drop an R7 for a Heavy Super Battle Droid. The Heavy SBD might do some hurting with that 30 damage, but the measly +3 attack, even when boosted by Grievous and a BDO is still only a +11, and will have trouble hitting most opponents. Again, for 3 points more, you're MUCH better off going with the IG-86, which gets a +17/+21 attack instead, with way better HP and Def as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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see my only problem with taking out san is that i usually get outactivated. Wehn we play i have people who will put ( in a grievous army) 6 mouse droids and 4 ugnaughts in an army with activation controll. The only reason, i put in the sergeant is because it is an alright droid shooter its self with the BDO and GGDAC and it makes the other shooters a little better. that and i was 1 point short of an 86
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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If you're playing a Lancer and your opponent has 6 mouse droids and 4 ugnaughts, though, you should be able to strafe by and kill all 10 of those pretty early. Sure, round 1 you might be outactivated, but you should be able to kill all or almost all of their fodder by round 2, evening up the tempo significantly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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OK, well, I didn't actually look at the updated version after you changed it, so I see you already have 1 IG-86 in there. So the sergeant isn't totally wasted. He can boost your IG-86 most of the time, and then help the Lancer in a rare spot. Just be careful if you use the Sergeant as an "allright droid shooter itself". It's pretty weak Def/HP-wise, so even with GGDAC's CE, it'll get picked off easily.
Still probably best to try and figure out how to get a 2nd IG-86 instead though. You could drop two Mouse Droids and then put in another Ugo and upgrade the Sergeant to another 86. You'd still have 12 activations, which even against other tempo control squads should be fairly decent. Just set yourself up with a good strafe run and wipe out their scrub pieces. Then you should be ahead in activations.
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