Special Abilities
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Unique
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Avoid Defeat
(Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Blast Cannon
(+10 Damage against targets within 6 squares)
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Close-Quarters Fighting
(+4 Attack against adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Sniper
(Other characters do not provide cover against this character's attack)
Force Powers
Commander Effect
Gloom Walkers gain Avoid Defeat and may reroll a save once per turn.