Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
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Technobeast (+10 Damage against adjacent living enemies. When this character kills a living enemy, the character joins your squad for the rest of the skirmish. Save 11. If the save is failed, remove up to 60 damage from the defeated character. The character gains Savage, Droid, and Technobeast.)
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Battering Charge +20 (Replaces turn: This character can move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity.)
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Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
For the twenty years of Darzu's rule, the Technobeasts were considered one of the worst horrors unleashed.