Lightsaber 5/8/2026 5:24:05 AM (Updated: 5/8/2026 5:25:23 AM)
It appears you have no Unique Jedi Commanders for that Clone Commander. The lack of AT-RT Mace hurts... I had a friend a long, long time ago (insert joke about galaxy far, far away) who played a Clone Commander with Mace LSL and AT-RTs and it was brutal. Of course, he always picked a good Large map...
Clone Commander won't be useful here because ol Alphabrain is giving everyone Exclusive Loyalty: Not subject to commander effects of allies who are non-Unique
"If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity." Great... Soup.
W squad - I'm very fond of this Tsavong. If you want to add the Consul, I think you should add him in the main squad, not the re-enforcement - the Rapport -5 for Jakan and Nen only applies if he's in the main squad, and then he effectively costs 8pts for door control and Wall Climber ;)
Special format with the restriction to include an iconic duo from Star Wars. In this case I have chosen Mission and Zaalbar. The squad is centered around them and making the most of them.
This was a very strong list in initial demo games. More playtesting is required. VAU having free movement from Juno proved to be very strong with Thrawn swapping.
yeah :( that was part of why the landspeeder was so much better, squish them between a Huge and a wall and Batter them two squares till you can't reach them anymore (actually, I wonder if reach 2 would be good for this?...)
you will have to be careful as you will lose most of the twin attacks because with battering charge you push the character back and then when it is time to twin they are no longer adjacent thus no longer a legal target
Onimi can puppet master that Shimrra guy for an additional turn on his end, or run back to puppet master a soldier for another reliable 80 damage if need be
Yeah, looking at Hux, he basically gives them the +10 damage, while Snoke gives +4 +10, but I think Snoke is just not good enough other than his commander effect. At least with Hux he effectively gives +4 +4 and +10 damage to the Knights of Ren
I have a very similar list, I dropped one Knight for Hux. I want to like all these guys but it seems to be there's one specific list to play them all in, and this is it.
A new iteration on making turning the teddy bears into Friday night at Freddy's. Dropped super stealth and cunning 20 to bring in Luke of Endor and Lt Page. He gives them all twin and squad cover. In theory you can roll up and twin someone for 40 a pop with twin, momentum, and mon Mothma. Luke is there to be a beatstick. He seems to be the best one.
I played a similiar list with Lord Krayt the other night (before we realized Rapport doesnt work on any of those guys,) and Kell Douro was actually carrying the team. Having twin and all the other buffs is nice
I love the idea of this squad! I think you could drop Ackbar for Mon Mothma, that gives you a solid +4 +10, which will help the Rebel Commandos consistently damage and hit.
Thanks, I agree about needing Dodonna since the idea is counter Imperial squads. Could probably swap Juno for Dodonna. Hunt Master might be better since the damage output is a little low, but I mainly included Ackbar since it made a little sense and I don't have any other squads with him.
I love this but I wonder if the Hunt Master might be more fun than Ackbar just so you can do more damage with those ERCs? And Dodonna would definitely be more useful than Ackbar, for a lot less points you'll get a very good shot at using that cunning attack.
Especially if you're deliberately playing against Imps, Ozzel and Tarkin are just waiting to ruin your day here if you don't have Dodonna.
Honestly I'd take out Juno or Deena to get one more fringe merc in there to take advantage of the wonderful stack of CEs you've built up but I understand the point is to go all in on Disrupritve.
by Blah Blah Words
5/8/2026 5:24:05 AM (Updated: 5/8/2026 5:25:23 AM)
It appears you have no Unique Jedi Commanders for that Clone Commander. The lack of AT-RT Mace hurts... I had a friend a long, long time ago (insert joke about galaxy far, far away) who played a Clone Commander with Mace LSL and AT-RTs and it was brutal. Of course, he always picked a good Large map...
by Blah Blah Words
5/8/2026 12:49:51 AM
Clone Commander won't be useful here because ol Alphabrain is giving everyone Exclusive Loyalty: Not subject to commander effects of allies who are non-Unique
by Blah Blah Words
5/6/2026 2:42:08 PM
“These pieces mean nothing to me.” - Lord Rogre
by Blah Blah Words
5/6/2026 2:19:42 PM
Turns out Soresu and Makashi don't mean much when 1 in 5 players has no regard for his own life and self destruct 40 for days.
by Blah Blah Words
5/5/2026 2:03:33 PM
Serra and Bultar have both Sorosu and Makashi
by Blah Blah Words
5/4/2026 9:06:58 PM (Updated: 5/4/2026 9:07:10 PM)
It may be better to swap Dodonna and the Uggies out for BB8, since BB has Distraction and that really lets this list jack with CEs.
by Blah Blah Words
5/4/2026 1:24:49 PM
"If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity." Great... Soup.
by mace6256
5/3/2026 5:54:15 AM
W squad - I'm very fond of this Tsavong. If you want to add the Consul, I think you should add him in the main squad, not the re-enforcement - the Rapport -5 for Jakan and Nen only applies if he's in the main squad, and then he effectively costs 8pts for door control and Wall Climber ;)
by Snaphanen
5/1/2026 8:14:17 PM
Special format with the restriction to include an iconic duo from Star Wars. In this case I have chosen Mission and Zaalbar. The squad is centered around them and making the most of them.
by Blah Blah Words
4/29/2026 11:40:07 AM
This was a very strong list in initial demo games. More playtesting is required. VAU having free movement from Juno proved to be very strong with Thrawn swapping.
by UrbanShmi
4/27/2026 12:36:05 PM
Ok... Going to try this. Can't believe I never thought about General Skywalker
by Lightsaber
4/24/2026 3:15:36 AM
yeah :( that was part of why the landspeeder was so much better, squish them between a Huge and a wall and Batter them two squares till you can't reach them anymore (actually, I wonder if reach 2 would be good for this?...)
by Lightsaber
4/24/2026 3:11:08 AM
you will have to be careful as you will lose most of the twin attacks because with battering charge you push the character back and then when it is time to twin they are no longer adjacent thus no longer a legal target
by Lightsaber
4/23/2026 12:15:14 PM
"You are piloting a land speeder, but the Design Team does not grant you the rank of 'pilot'."
by Lightsaber
4/23/2026 4:02:40 AM
D'awwwww... that was about to be such a cool squad, too...
by Lightsaber
4/23/2026 1:45:07 AM
But actually I don't think Biggs will give him Pilot since this piece's name doesn't contain "Luke Skywalker" Am I wrong?
by Lightsaber
4/23/2026 1:42:45 AM
Mad props for juicing OG Luke's landspeeder. I think I am going to try this list out actually
by Darth_Reignir
4/22/2026 11:49:25 PM
Maybe add Dodonna for activation control before unleashing hell?
by Blah Blah Words
4/22/2026 11:25:16 PM
-Screams in Sheev, Sith Apprentice-
by Blah Blah Words
4/22/2026 9:29:18 PM
I would love to do a game!
by Blah Blah Words
4/22/2026 9:22:37 AM
Good to see you added the Hunt Master ;). Stay WELL away from any Jedi and you should be good.
by Blah Blah Words
4/22/2026 4:28:06 AM
Would you like a game on Vassal? I'll make a squad and see if I can show you how.
by Blah Blah Words
4/22/2026 1:41:35 AM
How can this team even be beat?
by Blah Blah Words
4/20/2026 9:08:08 PM
Nice try, you play your 20pt Ewoks.
by Blah Blah Words
4/20/2026 8:28:55 PM
Nice team I think I'll play it
by Blah Blah Words
4/20/2026 1:41:42 PM (Updated: 4/20/2026 1:56:56 PM)
"Oh that's what you're playing... Can I switch up my team real fast?" -plays Execute Order 66 Palpatine-
by Blah Blah Words
4/20/2026 1:41:03 PM
i literally hate this
by Darth_Reignir
4/20/2026 12:56:06 PM
Thank you for the advice, Vong is like a whole new world tbh.
by Darth_Reignir
4/20/2026 7:19:45 AM
Vong tip: if Nen Yim isn't in the squad, you have failed.
by Darth_Reignir
4/20/2026 2:31:16 AM
Onimi can puppet master that Shimrra guy for an additional turn on his end, or run back to puppet master a soldier for another reliable 80 damage if need be
by Blah Blah Words
4/19/2026 11:00:18 PM
Yeah, looking at Hux, he basically gives them the +10 damage, while Snoke gives +4 +10, but I think Snoke is just not good enough other than his commander effect. At least with Hux he effectively gives +4 +4 and +10 damage to the Knights of Ren
by Blah Blah Words
4/19/2026 9:02:07 PM
I have a very similar list, I dropped one Knight for Hux. I want to like all these guys but it seems to be there's one specific list to play them all in, and this is it.
by Darth_Reignir
4/19/2026 8:17:22 PM
If there is a way to give these ewoks opportunist I would prefer that
by Darth_Reignir
4/19/2026 8:16:23 PM (Updated: 4/19/2026 8:17:03 PM)
A new iteration on making turning the teddy bears into Friday night at Freddy's. Dropped super stealth and cunning 20 to bring in Luke of Endor and Lt Page. He gives them all twin and squad cover. In theory you can roll up and twin someone for 40 a pop with twin, momentum, and mon Mothma. Luke is there to be a beatstick. He seems to be the best one.
by JebiTheGreat
4/13/2026 6:28:16 PM
trash
by Lightsaber
4/13/2026 5:35:32 PM
I played a similiar list with Lord Krayt the other night (before we realized Rapport doesnt work on any of those guys,) and Kell Douro was actually carrying the team. Having twin and all the other buffs is nice
by Lightsaber
4/13/2026 5:34:42 PM
Fun team, I like the Dark Force Nexus. Are you saying he comes to 50pts? I see 61 but not 50. and it looks like your list is 199 on the nose.
by HobbieKlivian
4/11/2026 7:44:18 AM
If I could've fit Obi-Wan Force Spirit in to give Chewie Renewal I would've done it
by dengardude2
4/11/2026 3:37:45 AM
Dengar is a squad builder with a pure WOTC heart
by dengardude2
4/10/2026 6:21:59 PM
I love the idea of this squad! I think you could drop Ackbar for Mon Mothma, that gives you a solid +4 +10, which will help the Rebel Commandos consistently damage and hit.
by dengardude2
4/10/2026 6:16:38 PM
Thanks, I agree about needing Dodonna since the idea is counter Imperial squads. Could probably swap Juno for Dodonna. Hunt Master might be better since the damage output is a little low, but I mainly included Ackbar since it made a little sense and I don't have any other squads with him.
by Blah Blah Words
4/10/2026 1:37:18 PM
Thanks for the recommendation Spry! I honestly thought that was the Dooku I had in the team, but apparently I don't read lol
by Blah Blah Words
4/10/2026 12:11:18 PM
I recommend Dooku, Separatist Hero. The build in GMA is nice and you get 6 more points.
by dengardude2
4/10/2026 6:37:04 AM
I love this but I wonder if the Hunt Master might be more fun than Ackbar just so you can do more damage with those ERCs? And Dodonna would definitely be more useful than Ackbar, for a lot less points you'll get a very good shot at using that cunning attack. Especially if you're deliberately playing against Imps, Ozzel and Tarkin are just waiting to ruin your day here if you don't have Dodonna.
by dengardude2
4/10/2026 6:27:59 AM
Honestly I'd take out Juno or Deena to get one more fringe merc in there to take advantage of the wonderful stack of CEs you've built up but I understand the point is to go all in on Disrupritve.
by Blah Blah Words
4/10/2026 2:25:05 AM
I might steal this list
by Darth_Reignir
4/9/2026 7:11:04 PM
5 points to whoever gets the reference
by Darth_Reignir
4/9/2026 6:43:12 PM
Thanks, I had my Rapports mixed up with his Separatist variant. Good catch
by Darth_Reignir
4/9/2026 6:32:19 PM
You actually have 5 more points because of the Kenobi Rapport. It says for characters that count as Anakin Skywalker
by Blah Blah Words
4/9/2026 3:34:28 PM
I see, Sabe is the twist here. That is a good idea!