An interesting concept, but thematically it might work more with Mandalore the Ultimate and his Mandalorian conscription, which reflects the diversity and unity of the Mandalorian Empire vs Malak's more xenophobic Sith Empire which was specifically the most human centric of any Sith Empire.
It's very funny that Wizards didn't bother to come up with something like Force Spirit or Hologram to make the Bacta Tank not useable with CEs. I kind of want to do a video on it now. I love this so much.
HobbieKlivian 1/22/2026 8:56:07 AM (Updated: 1/22/2026 8:56:41 AM)
FAQ is pretty clear on this:
"Q+: If a character with Galloping Attack is in a squad with General Skywalker can you use Momentum on each attack as long as you end your movement within 6 squares of General Skywalker?
A+: No. The character does not gain Momentum until it ends its move within 6 of General Skywalker. It would only gain Momentum on attacks that occur after the move ends."
Unfortunately I'm (pretty sure) that the CE resets each round ie it can't carry over rounds (otherwise why would the condition be there? Everyone would have momentum after round 1??)
You can't use Momentum on Strafe attacks, as General Skywalker only gives it once the follower has ended their move. The speeder could use it on their normal attack as long as it doesn't move more than 12 squares.
I'm kind of with Mike on not needing the GMA. If you're going to be double deadeying with intuition (which I love btw), I think you should take a 4th Gotal instead of the TBSV
The GMA allows the Gotals to move out from cover, shoot their shots and then move back into cover. Mercenary is dependant on your starting space and if they cannot see anyone at the start of their turn, they act as normal.
Great squad Cassekiel.
The Gotals are going to hit oh so hard. I'm not sure the TBSV is necessary since they are still bound by mercenary, but I guess if you kill the enemies in view they can then run away which may be what you were going for. Nice Strat!
If Emplacement was just what it says on the card, you would be right, but Wizards clarified that it prevents any changing of position in its glossary entry (which you can find in the Clone Wars rulebook, or if you click the link to Emplacement here on bloomilk). The one exception (and this is in the FAQ) is if a character with Emplacement returns to play with Leia Hoth Commander's CE- then it can go somewhere else, since effectively you get to set it up again.
Night Troopers can get both First Order and their own subfaction boosts. +10 damage (within 6 of Kylo), +4 defense, Squad Assault, and Force Renewal to reroll their Avoid Defeat saves.
I researched it carefully and he can. the FAQ clarifies that swapping isn't moving them per the wording of the CE and emplacement just says they can't be moved or move. haha I had to make sure that was correct but it looked good.
Vader’s Apprentice Unleashed is really good with Palpatine and Thrawn, nice squad. I always thought that Emplacement means that Palpatine can’t be swapped, but I’m not sure about that.
I love squads were people try to make ordinarily bad characters like the Naboo Soldier and make them a lot of fun! Nice Squad! Make sure to keep that Czerka safe!
Could also sub out Queen Amidala, a Rodian, and the Uggie for Padme Amidala so the Rodians can be bodyguards for Kreia. That would create more chances for betrayal to work.
by thereisnotry
1/30/2026 7:41:03 AM
Darn it, I thought it was The Millenium Falcon: HP - 500 :P
by thereisnotry
1/29/2026 1:33:28 AM
Wicket, Hero of Endor confirmed. NICE
by dengardude2
1/28/2026 9:40:26 PM
Definitely a very dumb squad. Losing to a squad of Bacta Tanks would be pretty depressing haha
by dengardude2
1/28/2026 8:29:17 PM
Shut Bloomilk down. Between this and the Padme Rancor squad we've peaked.
by Snaphanen
1/28/2026 8:25:47 PM
An interesting concept, but thematically it might work more with Mandalore the Ultimate and his Mandalorian conscription, which reflects the diversity and unity of the Mandalorian Empire vs Malak's more xenophobic Sith Empire which was specifically the most human centric of any Sith Empire.
by dengardude2
1/28/2026 4:01:18 PM
Hahahaha! Now these are the types of squads we want.
by thereisnotry
1/28/2026 8:52:01 AM
Top secret proxy
by thereisnotry
1/27/2026 11:55:01 PM
Why elbee?
by dengardude2
1/27/2026 10:04:36 PM
It's very funny that Wizards didn't bother to come up with something like Force Spirit or Hologram to make the Bacta Tank not useable with CEs. I kind of want to do a video on it now. I love this so much.
by dengardude2
1/27/2026 9:58:53 PM
Lol the idea of a Mace using a a Rodian Diplomat basically as a human shield is kind of funny but very effective!
by NRR
1/26/2026 3:19:54 AM (Updated: 1/26/2026 3:21:13 AM)
I don't know honestly feels like the sky is the limit with her. Already looking at options topping it with Yoda.
by NRR
1/25/2026 8:42:51 PM
This might be the most OP you could make Jarael haha I love it.
by dengardude2
1/25/2026 6:02:18 PM
Glad to be of service!
by dengardude2
1/23/2026 10:44:04 PM
Awesome concept! great way to maximize Proxy!
by dengardude2
1/22/2026 6:12:15 PM
@HobbieKlivian, thanks for the explanation
by dengardude2
1/22/2026 3:11:39 PM
Replaced the Speeder with Obi-Wan, Padawan for more lightsaber assault and more younglings.
by dengardude2
1/22/2026 8:56:07 AM (Updated: 1/22/2026 8:56:41 AM)
FAQ is pretty clear on this: "Q+: If a character with Galloping Attack is in a squad with General Skywalker can you use Momentum on each attack as long as you end your movement within 6 squares of General Skywalker? A+: No. The character does not gain Momentum until it ends its move within 6 of General Skywalker. It would only gain Momentum on attacks that occur after the move ends."
by dengardude2
1/21/2026 10:00:03 AM
Unfortunately I'm (pretty sure) that the CE resets each round ie it can't carry over rounds (otherwise why would the condition be there? Everyone would have momentum after round 1??)
by dengardude2
1/21/2026 6:49:54 AM
But once they have it from the previous turn thanks to mas making it infinite range, they then have it for the rest of their turn
by dengardude2
1/20/2026 11:40:38 PM
You can't use Momentum on Strafe attacks, as General Skywalker only gives it once the follower has ended their move. The speeder could use it on their normal attack as long as it doesn't move more than 12 squares.
by dengardude2
1/20/2026 8:19:29 PM
Excellent
by dengardude2
1/20/2026 6:02:50 PM
Love this one
by cassekiel
1/18/2026 5:58:54 AM
Honestly Sidogram would be way better than the TBSV, give everyone Force Renewal 1 and reroll those evades!
by cassekiel
1/18/2026 5:57:29 AM
I'm kind of with Mike on not needing the GMA. If you're going to be double deadeying with intuition (which I love btw), I think you should take a 4th Gotal instead of the TBSV
by Kikolom
1/18/2026 5:53:57 AM
Ahhh the fiancee's gonna love this. You've just really opened my eyes to the idea of the Inquisitor with Arica. Verrrrry nice.
by cassekiel
1/18/2026 1:27:25 AM
Ah... yes yes of course! nice nice way to work around mercenary. Haha didn't think about starting out of sight. nice!
by cassekiel
1/17/2026 8:43:59 PM
The GMA allows the Gotals to move out from cover, shoot their shots and then move back into cover. Mercenary is dependant on your starting space and if they cannot see anyone at the start of their turn, they act as normal. Great squad Cassekiel.
by cassekiel
1/17/2026 5:41:27 PM
The Gotals are going to hit oh so hard. I'm not sure the TBSV is necessary since they are still bound by mercenary, but I guess if you kill the enemies in view they can then run away which may be what you were going for. Nice Strat!
by dengardude2
1/16/2026 11:20:46 PM
Didn't realize that. Subbed out Veers for some swapping minis.
by HobbieKlivian
1/16/2026 10:02:06 PM
"Non-Unique Allies" is an extremely strange parameter for a CE and I don't know of ANY other characters with it. It's very useful though!
by HobbieKlivian
1/16/2026 5:30:23 PM
Never realized the Security Officer gives the CE to non-unique commanders too, nice!
by jak
1/16/2026 5:40:48 AM
Conceptually I would LOVE to play something like this but I think it would get exhausting lol.
by NRR
1/16/2026 2:42:43 AM
I like the challenge of refraining to 10 damage. fun concept! I do agree you got to be very careful as you maneuver with these guys.
by jak
1/15/2026 10:04:03 PM
An absolutely menacing lineup of pure brute force.
by dengardude2
1/15/2026 4:03:25 AM
Randy is correct.
by dengardude2
1/15/2026 2:14:02 AM
They do not move 2 squares with successful evades. The character is still considered to have been "Hit". Evade does not cause a "Miss"
by adamb0nd
1/13/2026 4:54:56 PM
Rak is Mothma. CHÎMBUS gets up to a +22/40 with barrage x2 then triple attack.
by Kikolom
1/12/2026 9:17:15 AM
If Emplacement was just what it says on the card, you would be right, but Wizards clarified that it prevents any changing of position in its glossary entry (which you can find in the Clone Wars rulebook, or if you click the link to Emplacement here on bloomilk). The one exception (and this is in the FAQ) is if a character with Emplacement returns to play with Leia Hoth Commander's CE- then it can go somewhere else, since effectively you get to set it up again.
by gandalfthegreatestwizard
1/12/2026 8:37:17 AM
Night Troopers can get both First Order and their own subfaction boosts. +10 damage (within 6 of Kylo), +4 defense, Squad Assault, and Force Renewal to reroll their Avoid Defeat saves.
by Kikolom
1/12/2026 2:54:50 AM
I researched it carefully and he can. the FAQ clarifies that swapping isn't moving them per the wording of the CE and emplacement just says they can't be moved or move. haha I had to make sure that was correct but it looked good.
by Kikolom
1/12/2026 12:56:57 AM
Vader’s Apprentice Unleashed is really good with Palpatine and Thrawn, nice squad. I always thought that Emplacement means that Palpatine can’t be swapped, but I’m not sure about that.
by dengardude2
1/11/2026 4:14:10 PM
I love squads were people try to make ordinarily bad characters like the Naboo Soldier and make them a lot of fun! Nice Squad! Make sure to keep that Czerka safe!
by dengardude2
1/11/2026 4:11:48 PM
The Houjix is my Favorite Body guard... best cost per hp ratio. nice squad! Hondo hits hard!
by dengardude2
1/9/2026 10:23:58 PM
cool squad :)
by cassekiel
1/9/2026 9:55:45 PM
Fun
by dengardude2
1/9/2026 9:55:29 PM
10/10 No Notes
by dengardude2
1/8/2026 9:34:07 PM (Updated: 1/8/2026 9:34:20 PM)
Could also sub out Queen Amidala, a Rodian, and the Uggie for Padme Amidala so the Rodians can be bodyguards for Kreia. That would create more chances for betrayal to work.
by cassekiel
1/7/2026 7:31:09 PM
I called it Triple Threat, back in the day. Nice for Tile Wars
by Palpatater
1/7/2026 7:15:00 PM
A lot of damage from a race with 1 eye. Nice mix of empire and black sun ☀️
by Palpatater
1/6/2026 4:25:12 AM
Nice use of Yularen with STAPwalker