Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Bodyguard
(If an adjacent ally would take damage from an attack, this character can take the damage instead)
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Draw Fire
(If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Force-Attuned Armor
(Whenever this character takes damage, it reduces the damage by 10 with a save of 11)
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Rapport
(A character named Vette costs 1 less when in the same squad as this character)
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Soresu Style
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers
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Force 4
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Crushing Blow
(Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
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Lightsaber Riposte
(Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Through diligence and clarity, the Juggernaut shapes the Force to his/her will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair.