Special Abilities
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Twin Attack
(Whenever this character attacks, she makes 1 extra attack against the same target)
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Accurate Shot
(Can attack an enemy with cover even if it's not the nearest enemy)
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Bloodthirsty
(+10 Damage on melee attacks against enemies at half Hit Points or less)
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Bludgeon
(Attacks against adjacent enemies count as melee attacks. Medium or smaller adjacent living enemies hit by this character's attack are considered activated this round; save 6.)
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Bounty Hunter +4
(+4 Attack against Unique enemies)
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Deadeye
(On this character's turn, if she doesn't move, she gets +10 Damage)
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Plasma Bolt -4
(Enemies get -4 to saves to prevent damage from this character's attacks)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
The Hunters were special agents who followed blood trails to track their victims. The Hunters who served as dark side mercenaries would supply their coven with nine credits from every ten they earned to continue outfitting the coven with the required equipment.