Special Abilities
            
                    - 
                        Unique
                    
 
                    - 
                        Droid
                            (Immune to critical hits; not subject to commander effects)
                    
 
                    - 
                        Ghost Crew
                    
 
                    - 
                        Melee Attack
                            (Can attack only adjacent enemies)
                    
 
                    - 
                        Flight
                            (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
                    
 
                    - 
                        Distraction
                            (Suppresses adjacent enemy commander effects)
                    
 
                    - 
                        Grappling Hook
                            (Replaces turn: This character and an adjacent small or medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.)
                    
 
                    - 
                        Industrial Repair 20
                            (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
                    
 
                    - 
                        Jolt
                            (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
                    
 
                    - 
                        Manual Override
                            (At the end of its turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
                    
 
                    - 
                        Weapon Code
                            (Replaces attacks: touch; 1 ally with Mounted Weapon may make an immediate attack)
                    
 
            
                                    
                "This junky little astromech droid keeps the Ghost running. Lucky for him he's good at it, because he is a pain." -- Ezra Bridger