Special Abilities
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Unique
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Central Placement
(Set up on your half of the battle map within four squares of the center)
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Self-Reliant
(This character cannot gain Force Points or spend Force points from another character)
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Stationary Apparition
(Cannot move or be moved. Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover.)
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Vision in the Cave of Evil
(At the start of the skirmish, choose a Unique ally with Hit Points and a Force rating. That ally must attempt a save of 6 when it activates within 3 squares of this character. On a failure, it takes 10 damage. On a success, it gains 1 Force point from this character, and it may spend Force points one additional time this turn. This character loses a Force point whenever an enemy activates within 3 squares of it. This character is defeated when it has no Force points remaining or if the chosen ally is defeated.)
Force Powers
"What's in there?" ... "Only what you take with you." --Luke Skywalker and Yoda