Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, she makes 1 extra attack against the same target)
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Force Vergence
(Force powers cost 1 less Force point while this character has full Hit Points)
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Jedi Crusade
(Non-Unique Old Republic allies whose names contain Jedi get +4 Attack and once per turn on their turn may use a Force Power that replaces attacks, without replacing attacks)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Tactician +6
(Add +6 to the initiative roll except on a roll of 1)
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Jedi Crusader
Force Powers
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Force 5
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Door Shatter 1
(Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
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Force Withdrawal
(Force 1, useable only on this character's turn: Until the start of this character's next turn or until she spends a Force point, she gains Force Immunity)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Once per turn, at the start or end of this character's turn, you may place 1 ally within this character's line of sight in a square adjacent to this character.