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Is a pathway to many abilities some consider to be unnatural.

Set / Faction Set / Faction Character

Imperial Wilhuff Tarkin 27 
Counts As: Wilhuff Tarkin
Hit Points: 70
Defense: 16
Attack: 8
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Wilhuff Tarkin

Special Abilities

  • Unique
  • Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
  • Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
  • Rapport (A character whose name contains Darth Vader costs 10 less when in the same squad as this character)
  • Rival (Cannot be in the same squad as a character who counts as Thrawn)
  • Vader's Leash (An ally whose name contains Darth Vader gains Greater Mobile Attack and Force Renewal 2 for the rest of the skirmish)
  • You May Fire When Ready (Once per turn, 1 ally whose name contains Imperial Navy or Death may combine fire without becoming activated. If it does combine fire on an attack, the attack cannot be prevented or redirected.)

Commander Effect

At the end of this character's turn, 1 non-Fringe ally within 6 squares can immediately move up to its Speed.

Allies whose names contain Imperial Navy, Death, or Darth Vader gain Rolling Evade and Cunning Attack.

"Governor Tarkin, I should've expected to find you holding Vader's leash. I recognized your foul stench when I was brought on board." -- Princess Leia

Average Rating: 8.45 (11)
Synergy Providers ()
Synergy Receivers ()


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