Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Affinity
(May be in a Republic squad that does not contain any characters with Order 66)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Repulse 5
(Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
Commander Effect
Fringe followers within 6 squares get +3 Attack and +3 Defense.