Special Abilities
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Grenades 10
(Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
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Ion Gun +20
(+20 Damage against nonliving enemies)
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Override
(At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
Guerrilla warfare is key to the Rebellion's success, and the Rebel commando makes it his speciality.