Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Mandalorian Hunter
(+4 Attack and +10 Damage against Mandalorian enemies)
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Tactician +8
(Add +8 to the initiative roll except on a roll of 1)
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Jedi Crusader
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Push 4
(Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Allies within 6 squares gain Ambush.