Special Abilities
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Unique
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Droid
(Immune to critical hits; not subject to commander effects)
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It's a Trap!
(Enemies with Stealth within 6 squares lose Stealth)
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Override
(At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Recon
(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
"Artoo says he's been quite unable to pick up any signals, although he does admit that his own range is far too weak to abandon all hope." --C-3PO