Special Abilities
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Unique
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Mando's Ally
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Beskar'gam
(When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Escape Maneuver
(At the start of his turn, this character may be placed in a low objects square within 4 squares. He may still make his regular movement this turn.)
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Final Shot
(On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
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Flamethrower 20
(Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Mandalorian Vambrace
(When this character takes damage from an attack by an adjacent enemy, push the attacker back 2 squares; save 11 negates)
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Master Shot
(On this character's turn, if he doesn't move, he can attack enemies with cover even if not the nearest enemy; enemies attacked by this character cannot use Evade)
Commander Effect
At the end of this character's turn, 1 Nite Owl ally within 6 squares may use a special ability that replaces attacks.
An ally named Koska Reeves gains Cunning Attack.
I'm now in command and... grown quite fond of it.