Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Defense Beacon
(This turn, an enemy that started or became adjacent to this character cannot both move more than 6 squares and attack more than once)
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Pin Down
(Enemies within line of sight and 6 squares of this character cannot move before the first activation each round. Allies within 6 squares cannot be moved by enemies' abilities or commander effects before the first activation each round.)
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Singular Focus
(Cannot gain abilities from allies)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Aranar Manda'yaim! (Defend Mandalore!)