Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On her turn, this character can make 2 extra attacks instead of moving)
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Jedi Reflexes
(This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
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Mettle
(If this character spends 1 Force point to reroll, add +4 to the result)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time she activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Light
(Force 4, usable only on this character's turn: Until the end of the round, this character gains the following Force ability: Enemy characters within 6 squares cannot spend Force points or benefit from allied Force powers. Enemy Force abilities within 6 are suppressed.)
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Force Pull 2
(Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Lightsaber Defense
(Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
Allies' Force powers with a range listed increase the range by 2 squares.