Special Abilities
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Unique
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Galactic Alliance
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Pilot
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False Transmission
(On this character's turn, he can choose 1 enemy within line of sight: This phase, this character and allies ignore that enemy when moving)
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Hand Signals
(Galactic Alliance allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
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Lightsaber
(+10 Damage against adjacent enemies)
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Override
(At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Rapport
(Characters named Galactic Alliance Scout cost 3 less when in the same squad as this character)
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Willing to Serve
(Counts as a follower for purposes of allied commander effects)
Force Powers
Commander Effect
Non-Unique Galactic Alliance allies gain Pilot. Galactic Alliance and Pilot allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.
"The Force . . . It's not about powers. It's about knowledge. It's not about controlling. It's about trusting."