Special Abilities
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Advanced Malacia
(Force 2, usable on this character's turn: Until the start of his next turn this character gains the following Force Ability: Each time a living enemy moves adjacent to this character it takes 20 damage and it ends its turn; save 16.)
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Force Cloak
(Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Meditation
(Force 1, replaces turn: For the rest of the round, this character gains the following Force ability: Allied characters get +4 Attack and enemy characters get -4 Attack)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
"The Force can be used in many ways to subdue an opponent…"