Special Abilities
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Unique
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Light Spirit
(Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
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Speed 4
(Can move only 4 squares and attack, or 8 squares without attacking)
Force Powers
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Force 4
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Force Control
(Force 1, replaces attacks: Until the start of this character's next turn, he gains the following Force ability: Enemy Force abilities are suppressed within 6 squares of this character)
Commander Effect
Allies with a lightsaber within 6 squares gain Lightsaber Precision.