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Always shoots first. |
* | Commander | Cost | Commander Effect |
---|---|---|---|
Revan, Redeemed | 161 |
At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.) Allies with a Force rating gain Jedi Mind Trick 2. |
|
Darth Bane in Orbalisk Armor | 142 | At the start of the skirmish, if your squad contains only one other character with a Force rating, that ally gains Sith Rage 2 and can spend Force points from Darth Bane in Orbalisk Armor. (That character still can't spend Force points more than once per turn and can't combine it's own Force points with those from Darth Bane.) | |
Yorik-Et Squad Leader | 25 |
At the start of the skirmish choose a Unique Yuuzhan Vong ally. That ally gains Pilot. Unique Yuuzhan Vong pilot allies gain Cognition Hood. Yuuzhan Vong pilot allies gain Plasma Eel. |
|
Falleen Black Sun Vigo | 17 | At the start of the skirmish, after set-up, you may replace one allied Black Sun commander in your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability. | |
Daultay Dofine | 15 | At the start of the skirmish, after setup, you may replace this character with a Separatist character of equal or lesser value, or a character named Darth Sidious Hologram regardless of faction. | |
Hutt Cartel Kajidii on Hoversled | 21 |
At the start of the skirmish, choose 1 Hutt Cartel ally. While within 6 squares of this character, that ally gains Hostage Shield. If your squad contains only Hutt Cartel characters: After setup, you may replace one Unique ally on your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability. |
|
Boss Nass | 35 |
At the start of the skirmish, choose 1 allied Gungan character: that ally gains Bombad General (Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy). Whenever a non-Unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original Hit Points. |
|
The Armorer | 26 | At the start of the skirmish, choose 1 Mandalorian ally. The chosen ally gains Flight for the rest of the skirmish. | |
Jedi Supervisor | 10 | At the start of the skirmish, choose 1 New Republic ally with a lightsaber. That ally gains Galactic Alliance while within line of sight of this character. | |
Army of Light Training Sergeant | 27 | At the start of the skirmish, choose 1 Old Republic follower with a lightsaber. The chosen follower gains Army of Light for the rest of the skirmish. | |
General Vaklu, Defender of Onderon | 27 |
At the start of the skirmish, choose 1 Unique ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish. Allies without a Force rating gain Crowd Fighting. |
|
Canderous Ordo, Mercenary Commander | 39 | At the start of the skirmish, choose 1 Unique ally without Melee Attack and without Twin Attack. That ally gains Master Shot and Single-Shot Blaster while within 6 squares of this character. | |
Greez Dritus | 14 |
At the start of the skirmish, choose 1 Unique living Rebel Commander to not violate the requirements of Allegiance for the rest of the skirmish. If a character whose name contains Cere Junda is in your squad, Mantis Crew allies gain Greater Mobile Attack. |
|
Tulak Hord, Lord of Hate | 42 |
At the start of the skirmish, choose 1 Unique Sith ally. The chosen ally gains Distraction for the rest of the skirmish. Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect. |
|
Maz Kanata | 21 |
At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. When the chosen ally is defeated, you may choose another Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense. |
|
Apostle of the Undying Flame | 30 | At the start of the skirmish, choose a Yuuzhan Vong follower. The chosen follower gains Lover Gods' Bond and Defensive Stance +4 for the rest of the skirmish. | |
San Hill, Chairman | 14 |
At the start of the skirmish, choose an ally who counts as Grievous. The chosen ally gains Presumed Dead. If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity. |
|
Admiral Ackbar, Supreme Commander | 25 | At the start of the skirmish, choose an enemy character. Non-Unique allies within 6 squares gain Accurate Shot against the chosen enemy. When the chosen enemy is defeated, you may choose a new enemy for this effect. | |
Senator Padmé Amidala | 24 | At the start of this character's turn, she can switch positions with an ally within 6 squares named Royal Handmaiden. | |
Dedra Meero, ISB Supervisor | 21 |
At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares. Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally. |
|
Depa Billaba, Jedi Master | 53 |
Bad Batch and Order 66 allies gain Synergy +4. If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies. |
|
Yuuzhan Vong Paratrooper | 16 | Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character. | |
Xizor, Head of Black Sun | 55 |
Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot. |
|
Black Sun Pirate Captain | 25 | Black Sun and Pirate allies within 6 squares gain Improved Spotter +10. | |
Dug Black Sun Vigo | 20 | Black Sun characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies. | |
Ziro the Hutt | 27 | Black Sun commanders (including this character) and characters whose names contain Xizor also count as followers for purposes of commander effects from Black Sun allies. | |
Togorian Black Sun Vigo | 24 |
Black Sun commanders with Grenades 10 gain Grenades 30 and Grenade Launcher. Black Sun allies get +4 to save rolls against abilities whose names contain Grenades or Missiles. |
|
Moralo Eval | 26 |
Bounty Hunter allies within 6 squares get +10 Damage. During setup, choose up to 3 Bounty Hunter followers. For the rest of the skirmish, each chosen ally gains one of the following abilities; each ally must gain a different ability: Sniper; Destabilize Shields; or False Identification. |
|
Githany, Sith Lord | 27 | Brotherhood of Darkness allies gain Stable Footing. | |
Viqi Shesh | 29 |
Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator. Allies with Yuuzhan Vong Collaborator get +2 Attack. |
|
Arfan Ramos | 30 | Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies. | |
Kam Solusar | 47 |
Characters whose names contain Padawan may be in your squad regardless of faction. Adjacent allies whose names contain Padawan gain Trainee. |
|
Vongerella, Dark Jedi | 17 |
Characters with Dark Spirit or Eternal Sith Spirit are subject to this effect: At the end of this character’s turn, 1 ally within 6 squares whose name contains Spirit or Shaper may be placed in a square adjacent to any Unique living ally within its line of sight. |
|
Luke Skywalker, Rebel Hero | 43 |
Characters with Light Spirit are subject to these effects: At the start of the skirmish, after setup, you may add a character named Obi-Wan Kenobi, Jedi Spirit to your squad. Any "at the start of the skirmish" instances are immediately resolved. Once per round, after initiative is determined, you may place 1 ally with Light Spirit within line of sight in a square adjacent to this character. |
|
Tionne | 34 | Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed. | |
Formbi, Chiss Aristocra | 24 | Chiss allies within 6 squares gain Double Attack. | |
Head of State Jagged Fel | 25 | Chiss followers gain Careful Shot +4 and Deadeye. | |
Republic Commando Cov | 26 |
Commando allies gain Difficult Target +2. Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares. |
|
Gar Saxon | 40 |
Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks. Allies named Imperial Super Commando gain Missiles 20. |
|
Lucien Draay, Jedi Master | 57 | Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack. | |
Tor Vizsla, Death Watch Founder | 38 | Death Watch allies gain Close-Quarters Fighting and Merciless 10. | |
Dred Priest | 17 | Death Watch allies gain Mobile Attack. | |
Death Watch Armorer | 11 |
Death Watch allies without a Force Rating gain Beskar'gam. |
|
Bo-Katan Kryze, Death Watch Lieutenant | 38 | Death Watch followers gain Agile. | |
Pre Vizsla | 29 |
Death Watch followers gain Self Destruct 20. Once per turn, each follower within 6 squares may reroll 1 attack. If the result of the rerolled attack is a miss, the attacking character is defeated. |
|
Golden One | 5 |
Droid and Savage characters are subject to these effects: Your squad may only contain Ewok characters and characters whose names contain Chewbacca, Luke, Leia, Han, or R2-D2. Ewok allies gain Ambush. Non-Unique Ewok allies gain Stealth. |
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Garm Bel Iblis, Ruthless Tactician | 42 | Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11. | |
Neimoidians at Central Control Computer | 34 |
Droid and Savage characters are subject to this effect: Non-Fringe followers within line of sight gain Twin Attack. |
|
Admiral Trench | 27 |
Droids (excluding Cyborgs) are subject to these effects: Separatist Droid followers within 6 squares gain Accurate Shot. Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character. |
|
Super Tactical Droid | 26 |
Droids are subject to these effects: Once per round, after initiative is determined, 1 Medium Droid follower within 6 squares can make 1 immediate attack. At the end of this character's turn, 1 non-Unique Large Droid follower within line of sight can make 1 immediate attack. |