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Showing 301 - 350 of 705 Commander EffectsPrevious1...56789...15Next
* Commander Cost Commander Effect
Old Republic Revan, Redeemed 161 Details At the start of the skirmish, choose a Unique allied character. That character may use this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Revan, Redeemed's.)
Allies with a Force rating gain Jedi Mind Trick 2.
Sith Darth Bane in Orbalisk Armor 142 Details At the start of the skirmish, if your squad contains only one other character with a Force rating, that ally gains Sith Rage 2 and can spend Force points from Darth Bane in Orbalisk Armor. (That character still can't spend Force points more than once per turn and can't combine it's own Force points with those from Darth Bane.)
Yuuzhan Vong Yorik-Et Squad Leader 25 Details At the start of the skirmish choose a Unique Yuuzhan Vong ally. That ally gains Pilot.

Unique Yuuzhan Vong pilot allies gain Cognition Hood.

Yuuzhan Vong pilot allies gain Plasma Eel.
Fringe Falleen Black Sun Vigo 17 Details At the start of the skirmish, after set-up, you may replace one allied Black Sun commander in your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability.
Separatists Daultay Dofine 15 Details At the start of the skirmish, after setup, you may replace this character with a Separatist character of equal or lesser value, or a character named Darth Sidious Hologram regardless of faction.
Fringe Hutt Cartel Kajidii on Hoversled 21 Details At the start of the skirmish, choose 1 Hutt Cartel ally. While within 6 squares of this character, that ally gains Hostage Shield.

If your squad contains only Hutt Cartel characters: After setup, you may replace one Unique ally on your squad with a Fringe character of equal or lesser cost. Neither character can have a Bribery or Reinforcements ability.
Republic Boss Nass 35 Details At the start of the skirmish, choose 1 allied Gungan character: that ally gains Bombad General (Once per round, at the end of this character's turn, choose one enemy within line of sight; for the rest of this round, allied Gungans ignore cover when targeting that enemy).

Whenever a non-Unique Gungan ally would be defeated, it can make a save of 16. If the save succeeds, that ally returns to play in its squad's setup area with its original Hit Points.
Mandalorians The Armorer 26 Details At the start of the skirmish, choose 1 Mandalorian ally. The chosen ally gains Flight for the rest of the skirmish.
New Republic Jedi Supervisor 10 Details At the start of the skirmish, choose 1 New Republic ally with a lightsaber. That ally gains Galactic Alliance while within line of sight of this character.
Old Republic Army of Light Training Sergeant 27 Details At the start of the skirmish, choose 1 Old Republic follower with a lightsaber. The chosen follower gains Army of Light for the rest of the skirmish.
Old Republic Sith General Vaklu, Defender of Onderon 27 Details At the start of the skirmish, choose 1 Unique ally with a lightsaber. That ally gains Stifling Attack for the rest of the skirmish.

Allies without a Force rating gain Crowd Fighting.
Mandalorians Canderous Ordo, Mercenary Commander 39 Details At the start of the skirmish, choose 1 Unique ally without Melee Attack and without Twin Attack. That ally gains Master Shot and Single-Shot Blaster while within 6 squares of this character.
Rebel Greez Dritus 14 Details At the start of the skirmish, choose 1 Unique living Rebel Commander to not violate the requirements of Allegiance for the rest of the skirmish.

If a character whose name contains Cere Junda is in your squad, Mantis Crew allies gain Greater Mobile Attack.
Sith Tulak Hord, Lord of Hate 42 Details At the start of the skirmish, choose 1 Unique Sith ally. The chosen ally gains Distraction for the rest of the skirmish.

Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect.
Fringe Maz Kanata 21 Details At the start of the skirmish, choose a Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish. When the chosen ally is defeated, you may choose another Unique Resistance ally whose name contains Rey or Finn to gain Lightsaber +10 for the rest of the skirmish.

Non-Unique allies whose names contain Bounty Hunter, Pirate, or Smuggler get +4 Defense.
Yuuzhan Vong Apostle of the Undying Flame 30 Details At the start of the skirmish, choose a Yuuzhan Vong follower. The chosen follower gains Lover Gods' Bond and Defensive Stance +4 for the rest of the skirmish.
Separatists San Hill, Chairman 14 Details At the start of the skirmish, choose an ally who counts as Grievous. The chosen ally gains Presumed Dead.

If your squad contains only Separatist characters, at the end of this character's turn, a Separatist ally with Melee Attack within 6 squares may move up to 12 squares without provoking attacks of opportunity.
Rebel New Republic Admiral Ackbar, Supreme Commander 25 Details At the start of the skirmish, choose an enemy character. Non-Unique allies within 6 squares gain Accurate Shot against the chosen enemy. When the chosen enemy is defeated, you may choose a new enemy for this effect.
Republic Senator Padmé Amidala 24 Details At the start of this character's turn, she can switch positions with an ally within 6 squares named Royal Handmaiden.
Imperial Dedra Meero, ISB Supervisor 21 Details At the start of this character's turn, this character and allies whose names contain Stormtrooper within 3 squares may move up to 6 squares.

Imperial trooper allies without a Force rating gain Rebel Hunter while within 6 squares of an ISB ally.
Republic Depa Billaba, Jedi Master 53 Details Bad Batch and Order 66 allies gain Synergy +4.

If an ally named Caleb Dume, Jedi Padawan is in your squad with this character they do not violate the requirements of Allegiance or Call for Support from Bad Batch allies.
Yuuzhan Vong Yuuzhan Vong Paratrooper 16 Details Before setup, choose one Unique Yuuzhan Vong ally. During setup, place that ally adjacent to this character.
Fringe Xizor, Head of Black Sun 55 Details Black Sun allies within 6 squares gain Extra Attack.

Black Sun followers gain Accurate Shot.
Fringe Black Sun Pirate Captain 25 Details Black Sun and Pirate allies within 6 squares gain Improved Spotter +10.
Fringe Dug Black Sun Vigo 20 Details Black Sun characters in your squad with Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
Separatists Ziro the Hutt 27 Details Black Sun commanders (including this character) and characters whose names contain Xizor also count as followers for purposes of commander effects from Black Sun allies.
Fringe Togorian Black Sun Vigo 24 Details Black Sun commanders with Grenades 10 gain Grenades 30 and Grenade Launcher.

Black Sun allies get +4 to save rolls against abilities whose names contain Grenades or Missiles.
Separatists Moralo Eval 26 Details Bounty Hunter allies within 6 squares get +10 Damage.

During setup, choose up to 3 Bounty Hunter followers. For the rest of the skirmish, each chosen ally gains one of the following abilities; each ally must gain a different ability: Sniper; Destabilize Shields; or False Identification.
Sith Githany, Sith Lord 27 Details Brotherhood of Darkness allies gain Stable Footing.
Yuuzhan Vong Viqi Shesh 29 Details Characters added to your squad via this character's Reinforcements ability gain Yuuzhan Vong Collaborator.

Allies with Yuuzhan Vong Collaborator get +2 Attack.
Old Republic Arfan Ramos 30 Details Characters in your squad with Stealth (including Arfan Ramos) and who have cover cannot be targeted by nonadjacent enemies.
New Republic Kam Solusar 47 Details Characters whose names contain Padawan may be in your squad regardless of faction.

Adjacent allies whose names contain Padawan gain Trainee.
Yuuzhan Vong Sith Vongerella, Dark Jedi 17 Details Characters with Dark Spirit or Eternal Sith Spirit are subject to this effect:
At the end of this character’s turn, 1 ally within 6 squares whose name contains Spirit or Shaper may be placed in a square adjacent to any Unique living ally within its line of sight.
Rebel Luke Skywalker, Rebel Hero 43 Details Characters with Light Spirit are subject to these effects:
At the start of the skirmish, after setup, you may add a character named Obi-Wan Kenobi, Jedi Spirit to your squad. Any "at the start of the skirmish" instances are immediately resolved.

Once per round, after initiative is determined, you may place 1 ally with Light Spirit within line of sight in a square adjacent to this character.
New Republic Tionne 34 Details Characters with Light Spirit or Dark Force Spirit are subject to this effect: Allies with Light Spirit or Dark Force Spirit get +2 Speed.
Fringe Formbi, Chiss Aristocra 24 Details Chiss allies within 6 squares gain Double Attack.
Imperial New Republic Head of State Jagged Fel 25 Details Chiss followers gain Careful Shot +4 and Deadeye.
Republic Mandalorians Republic Commando Cov 26 Details Commando allies gain Difficult Target +2.

Once per round, after initiative is determined, 1 Clan Skirata ally can immediately move up to 4 squares.
Mandalorians Imperial Gar Saxon 40 Details Commando allies within 6 squares gain Mobile Attack, and ignore Stealth and Cloaked when targeting an enemy with a special ability that replaces attacks.

Allies named Imperial Super Commando gain Missiles 20.
Old Republic Lucien Draay, Jedi Master 57 Details Covenant followers gain Speed 8. At the end of this character's turn, 1 Covenant follower within 6 squares may make an immediate attack.
Mandalorians Tor Vizsla, Death Watch Founder 38 Details Death Watch allies gain Close-Quarters Fighting and Merciless 10.
Mandalorians Dred Priest 17 Details Death Watch allies gain Mobile Attack.
Mandalorians Death Watch Armorer 11 Details Death Watch allies without a Force Rating gain Beskar'gam.
Mandalorians Bo-Katan Kryze, Death Watch Lieutenant 38 Details Death Watch followers gain Agile.
Mandalorians Pre Vizsla 29 Details Death Watch followers gain Self Destruct 20.

Once per turn, each follower within 6 squares may reroll 1 attack. If the result of the rerolled attack is a miss, the attacking character is defeated.
Rebel Golden One 5 Details Droid and Savage characters are subject to these effects:

Your squad may only contain Ewok characters and characters whose names contain Chewbacca, Luke, Leia, Han, or R2-D2.

Ewok allies gain Ambush.

Non-Unique Ewok allies gain Stealth.
New Republic Garm Bel Iblis, Ruthless Tactician 42 Details Droid and Savage characters are subject to this effect: Each enemy that changes position outside of its turn via its allies' abilities or commander effects is considered activated this round at the end of that turn; save 11.
Separatists Neimoidians at Central Control Computer 34 Details Droid and Savage characters are subject to this effect:

Non-Fringe followers within line of sight gain Twin Attack.
Separatists Admiral Trench 27 Details Droids (excluding Cyborgs) are subject to these effects:

Separatist Droid followers within 6 squares gain Accurate Shot.

Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character.
Separatists Super Tactical Droid 26 Details Droids are subject to these effects:

Once per round, after initiative is determined, 1 Medium Droid follower within 6 squares can make 1 immediate attack.

At the end of this character's turn, 1 non-Unique Large Droid follower within line of sight can make 1 immediate attack.
Showing 301 - 350 of 705 Commander EffectsPrevious1...56789...15Next


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