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gandalfthegreatestwizard - (Created: 11/15/2017 10:12:41 PM)
Card Text
Force 6, replaces turn: when this character next activates, he must attempt a save of 6. On a success, this character gains Mettle and Sense the Future for the rest of the skirmish, and you may immediately add a character with Light Spirit to your squad adjacent to this character. On a failure, this character takes 60 damage and is considered activated this round. This force power may only be used once per skirmish.
Glossary Text
(None)