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Prefers a straight fight to all this sneaking around. |
esbeltatamaral - (Created: 6/7/2024 10:16:47 AM)
Card Text
Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage) Card Text This character gets 1 Force point each time it activates Card Text Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target Card Text May spend Force points up to 2 times in a single turn Card Text Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage
Glossary Text
(Force) Whenever a character with this Force power activates, it automatically gets 1 Force point. It can get more Force points than its starting Force rating. (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 30 damage to one target enemy and two characters adjacent to that target (enemies and allies alike, including the acting character if there aren’t enough others). The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don’t need to be. Early versions of this Force power were called Force Lightning or Force Lightning 30. (Force) A character with this Force power may spend Force points up to 2 times in a single turn. This character can also spend Force points more than once to take the same action (such as moving an additional 2 squares or rerolling an attack). (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power chooses a non-Unique allied character it can see. The chosen character may immediately take a turn, even if it has already activated this round. (This does not count as an activation.) At the end of this immediate turn, the chosen character takes 10 points of damage.