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Will find you, crush you, grind you into little pieces, then blast you into oblivion!

Recollection

Warev Ririp - 7/30/2015 5:46:52 AM (Created: 6/27/2015 11:58:56 AM)

Card Text

When this character activates, make a save of 16; on a success, they permanently regain the ability to use their non-melee attack or the use of a prior special ability that replaces attacks or allows the character to make multiple attacks.

Glossary Text

Enemy characters turned into Undead allied units are able to remember certain special abilities from their past lives. When an Undead character with Recollection activates, make a save of 16; on a success, they can regain either the original character's non-melee attack (only if the original character possessed a non-melee attack, with the modified Attack value granted from The Sickness) or the use of a prior special ability the original character it is descended from possesses until the end of the skirmish. The player controlling the Undead character chooses which quality the character regains. An Undead character can only recollect the following: their prior non-melee attack (which causes the Undead character to lose Melee Attack), a special ability that replaces attacks, such as Missiles 10, or a special ability that allows a character to make multiple attacks per turn, such as Double Attack, Triple Attack or Double Claw Attack. Recollection cannot be used to regain abilities related to movement, such as Greater Mobile Attack or Flight, unless it is an ability that replaces attacks. An Undead character can only recollect one such quality per activation, and once it has no qualities that fit the criteria for Recollection, does not need to save to recollect any longer. Recollection cannot be used to regain Force powers of any kind. Undead characters who lose Melee Attack are still considered to make melee attacks against adjacent targets for the purposes of special abilities that relate to them, such as Bloodthirsty, Horde and The Sickness.

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