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Mind what you have learned. Save you it can. |
R5Don4 - 1/2/2012 3:27:00 PM (Created: 1/1/2012 1:13:41 AM)
Card Text
Adjacent ally named AT-AT Imperial Walker gains Armored Cockpit and Armored Transport
Glossary Text
Adjacent ally named AT-AT Imperial Walker gains Armored Cockpit (This character can transport up to 2 Large ally or 4 Small or Medium allies that have a name or Special Ability that contains General, Commander, Pilot or Gunner. Those allies remain in play off the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so, are considered adjacent for combining fire or they may make actions on their turn other than attacking or moving. A transported ally cannot voluntarily return to the battle grid. If this character is defeated, all transported allies are also defeated; save 6.) and Armored Transport (This character can transport up to 2 Huge allies or 4 Large allies or 16 Small or Medium allies. Those allies remain in play off the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks, activate or make any action. A transported ally can return to the battle grid immediately before your first activation of the round adjacent to this character. If this character is defeated, all transported allies are also defeated; save 6.)