Special Abilities
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Unique. Melee Attack, Double Attack.
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Lightsaber Combat Expert (When this character rolls a 19 or better on a save to avoid damage from an attack, the attacking character takes damage equal to the amount prevented)
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Lightsaber Trainer (At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, Niman Style or Juyo Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
Commander Effect
Followers with a Force Rating and a Lightsaber gain Lightsaber Assault and Lightsaber Defense.