Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Vicious Attack (Triple damage instead of double on a critical hit)
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Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
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Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Force Powers
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Force 4
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Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
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Use the Force (Force 3: This character's next attack roll counts as a natural 20)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Master Corrik's great strength enabled him to hammer his way through most enemy duelists' defenses. Only skilled practitioners of Soresu and Ataru could match themselves against his powerful blows, though the rare Vaapad style had caught him off-guard several times before.