Special Abilities
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Undead Cyborg (Counts as Undead and a Droid; non-living; not subject to commander effects; subject to critical hits; cannot switch squads; can be healed only through the Repair special ability; subject to special abilities and Force powers that target non-living and Droid characters; cannot use or benefit from Force powers; can only move if it cannot make a Melee Attack from its space; must end its turn adjacent to a living enemy if it can)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Melee Attack (Can attack only adjacent enemies)
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The Sickness (+10 Damage on melee attacks against a living enemy; save 11. Whenever this character defeats a living enemy that does not have Self-Destruct with a melee attack, that character is immediately restored to half health and joins your squad, suffers -2 Attack, -2 Defense and gets the following special abilities: The Undead, Speed 4, Melee Attack, The Sickness, Bloodthirsty, Consume, Horde +2, Outbreak, Re-Animate and Recollection. The enemy loses its commander effect, any unspent Force points and cannot use any of its prior special abilities or Force powers. If the enemy had Speed 8, it loses Speed 8 and does not gain Speed 4. A Huge enemy gets Swallow Whole instead of Consume and Horde +3 instead of Horde +2. A Small enemy gets Horde +1 instead of Horde +2. This new character sets up in the square that the enemy formerly occupied and enters the battlefield activated.)
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Blaster 10 (Replaces attacks: sight; +5 Attack for 10 Damage)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Consume (When a living enemy without Self-Destruct is defeated by this character with a melee attack, remove 10 damage)
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Horde +2 (+2 Attack on melee attacks against a target for each allied character with Horde adjacent to that target. This character gets +1 Defense for every adjacent allied Undead character.)
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Outbreak (This character considers all living characters, enemy or allied, to be enemies and can attack them regardless of squad)
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Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
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Re-Animate (Whenever this character would be defeated by an attack, make a save of 6 if the attacker is nonadjacent or 11 if the attacker is adjacent. On a success, this character has 10 Hit Points instead of being defeated. Whenever this character would be defeated by an ability that replaces attacks or an attack with a lightsaber, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated. If this character is considered to be burning and is defeated by taking burning damage, this character is defeated.)
"Don't worry, the doors are locked down. Nothing can get in or out. Wait, the door is opening! That's impossible! The codes are—No! No! Get away!" -- Famous Last Words