Special Abilities
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Biohazard Suit (Negate additional damage caused by any special ability with Disease, Plague, Virus, Venom or Sickness in its name; save 11)
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Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
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Fireproof (Immune to Flamethrower)
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Heavy Weapon (Can't attack and move in the same turn)
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Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
When Project Blackwing gets out of hand, the Bio-Cleanup team is sent in to contain the problem before it spreads.