Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Anti-Toxin (Adjacent living allies are immune to extra damage from special abilities with Disease, Plague, Virus, Venom or Sickness in their name)
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Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Heal 10 (Replaces attacks: touch; remove 10 damage from a living character)
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Emergency Life Support (Adjacent living allies gain Avoid Defeat)
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Frequency Amplification (Ranges of allied commander effects are extended by 2 squares)
These modified medical droids are sent in with Bio-Cleanup squads to help relay orders and keep the soldiers alive.