Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Heart of Graush (If this character doesn't move on his turn, remove 20 damage from him at the end of that turn. If this character would be defeated, save 11; on a success, this character has 20 Hit Points instead of being defeated. This character cannot become Undead for any reason.)
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King of the Dead (Undead allies in this character's squad lose Outbreak, can be subject to this character's commander effect if they meet the requirements and do not have to end their turn adjacent to a living character if they can.)
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Rapport (Non-Unique Undead characters cost 1 less when in a squad with this character)
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Reanimated Dead (This character can spend Force points to reroll a failed Re-Animate save from an Undead ally within 6 squares. No more than one Force point can be spent this way per turn.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Dark Aura (Force 1, replaces attacks; For the rest of the skirmish, this character gains the following Force ability: Enemy characters within 6 squares get -4 to all saves)
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Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
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Sith Alchemy 3 (Force 3, replaces attacks: Target living Medium or Small enemy with 30 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Zombie to your squad. The new character sets up in the square that enemy formerly occupied.)
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Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
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Tsaiwinokka Hoyakut (Force 5, used when a living enemy in sight is defeated. That enemy returns to play in your squad in the same square it formerly occupied as an Undead version of itself; this follows all the same rules as The Sickness.)
Commander Effect
Undead are subject to this effect: Undead followers gain +4 Attack and Charging Fire +10. Undead followers gain a +1 bonus to Defense for every Undead ally within 4 squares; this overwrites the bonus to Defense granted by Horde.
"It is done. I am free. Wake up, there is work to do."