Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Carrier (This character is not subject to the Outbreak special ability and cannot be considered an enemy by Undead allies)
-
Counterattack (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
-
Murakami Infection (When this character activates, take 10 Damage; save 11. If it would be defeated while possessing Murakami Infection, it is immediately restored to half health, suffers -2 Attack and -2 Defense and gets the following special abilities: The Undead, Speed 4, The Sickness, Bloodthirsty, Consume, Horde +2, Outbreak, Re-Animate and Recollection. This character loses its commander effect, any unspent Force points and cannot use any of its prior special abilities or Force powers.)
-
Poison +10 (+10 Damage to living enemy; save 11)
-
Rapport (Non-Unique Undead characters cost 1 less when in a squad with this character)
-
The Cure (If this character defeats an enemy character with a Force rating that costs 25 points or more with a melee attack, it immediately returns to full health and loses Murakami Infection and The Cure)
Force Powers
-
Force 1
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
-
Sith Alchemy 2 (Force 2, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Zombie to your squad. The new character sets up in a square that enemy formerly occupied.)
Commander Effect
Undead are subject to this effect: Undead followers within 6 squares gain +2 Attack and +2 Defense.