Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Rapport (Non-Unique Undead characters cost 1 less when in a squad with this character)
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Reanimated Dead (This character can spend Force points to reroll a failed Re-Animate save from an Undead ally within 6 squares. No more than one Force point can be spent this way per turn.)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 6
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Sith Alchemy 2 (Force 2, replaces attacks: Target living Medium or Small enemy with 20 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character named Zombie to your squad. The new character sets up in a square that enemy formerly occupied.)
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Sith Magic 3 (Force 3, usable on this character's turn: Target 1 enemy within 12 squares ignoring line of sight and cover; that enemy is considered activated this round; save 11)
Commander Effect
Undead are subject to this effect: Undead followers lose Outbreak and do not have to end their turn adjacent to a living character if they can. Undead followers whose names contain Sith Undead get +2 Attack and +2 Defense and Regeneration 10.
Following in the footsteps of the legendary Dathka Graush, these Sith specialize in raising the undead as their personal bodyguards.