Special Abilities
-
Terminator (Counts as a Droid; non-living; immune to critical hits; only subject to commander effects from Droids)
-
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
-
Assassin (+4 Attack and +10 Damage against living enemies)
-
Deceptive (+10 Damage against an enemy who has activated this round)
-
Hyperalloy Combat Chasis (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. This character is immune to all fire and flame-based attacks and special abilities. This special ability counts as Damage Reduction for the purposes of the Penetration special ability.)
-
Loner (+4 Attack if no allies are within 6 squares)
-
Sensors (This character and allies can ignore cover when targeting enemies within 6 squares of this character)
-
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
"It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead." -- Kyle Reese