Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
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Master and Apprentice (when this character hits an enemy with an attack on its turn, an ally adjacent to that enemy whose name contains Kenobi, may make an immediate attack once per turn)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Hawk-Bat Swoop (Force 1, Replaces attacks: This character can move 2 squares and make an attack at +10 damage against an adjacent enemy. If the attack hits this character can move one square without provoking attacks of opportunity.)
"When you travel the universe with Qui-Gon Jinn, you tend to learn a few things." -Obi-Wan Kenobi