Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
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Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
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Honorable (Cannot use Plasma Caster against a living enemy with Melee Attack unless they have a ranged special ability; this does not include Xenomorphs)
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Hunter (After setup, choose 1 of the following: a specific faction, Unique enemies, Droid enemies, or enemies with a Force rating. This character gets +4 Attack and +10 Damage against the chosen type of targets for the rest of the skirmish.)
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Infrared Vision (Non-Unique enemies with Cloaked within 6 squares lose Cloaked)
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Loner (+4 Attack if no allies are within 6 squares)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Net Gun 16 (Replaces attacks: range 6; target enemy and each character adjacent to that target are considered activated this round; save 16 negates. Huge and larger characters and characters with Mounted Weapon ignore this effect.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Plasma Caster (Replaces attacks: sight; +12 Attack for 30 Damage. If this attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Self-Destruct Sequence 80 (Replaces attacks: 80 damage to each character within 6 squares; non-adjacent characters can save 11 to avoid damage. Remove this character from play.)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Trophy Collector (When a Unique enemy is defeated by this character, this character gets +1 Attack and +1 Defense. These bonuses are cumulative.)
"Over here... Over here..."