Special Abilities
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Unique
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Covenant
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Energy Sword (On this character's turn, if he doesn't move, he gets +30 Damage against adjacent enemies with 50 or fewer Hit Points remaining)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Advanced Shields 2 (When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Commander Effect
Allied characters whose name contains Special Operations gain Cunning Attack
Special Operations Commander of the Covenant