Special Abilities
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Unique
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Legendary Undead (Non-living; not subject to commander effects; immune to critical hits; cannot switch squads; cannot receive healing of any form except from Regeneration; not subject to certain special abilities and Force powers (see Glossary); cannot use or benefit from Force powers)
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Horde +2 (+2 Attack on melee attacks against a target for each allied character with Horde adjacent to that target. This character gets +1 Defense for every adjacent allied Undead character.)
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Outbreak (This character considers all living characters, enemy or allied, to be enemies and can attack them regardless of squad)
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Re-Animate (Whenever this character would be defeated by an attack, make a save of 6 if the attacker is nonadjacent or 11 if the attacker is adjacent. On a success, this character has 10 Hit Points instead of being defeated. Whenever this character would be defeated by an ability that replaces attacks or an attack with a lightsaber, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated. If this character is considered to be burning and is defeated by taking burning damage, this character is defeated.)
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Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
"Luke... I want to eat your brains!"