Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Insanity (If targeted by an attack user will take no damage with a save of 16)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Breath Mask (Not affected by abilities or Force powers whose name contains Poison)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
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Force Empathic 10 (Takes 10 damage whenever an ally with a Force rating is defeated)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Sith Grip 3 (Force 3, replaces attacks: sight; 30 damage to target and 1 adjacent character)
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Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
Commander Effect
Allies and enemies gain Insanity