Special Abilities
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Strong Willed (Cannot be affected by Jedi Mind Trick)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Electrostaff (Melee Weapon; When attacking, this character treats enemies up to 2 squares away as adjacent; +10 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11. +2 Defense when attacked by an adjacent enemy with a Force rating)
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Sonic Blaster (Range Weapon; this character's attacks against non-adjacent enemies cannot be avoided or redirected; a non-adjacent enemy attacked by this character cannot use Force powers for the rest of that turn)
Darth Krayt personally picked the best troops from his 1001st stormtrooper division to be trained as Knighthunters.