Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Cloaked (If this character has cover, she cannot be targeted by nonadjacent enemies)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
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Master Illusion (Force 2, when a living enemy within 6 targets this character, it targets another character of your choice within 6 unless the attacker successfully makes a SAVE 11)
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Force Concealment (Force 2, usable only on this character's turn: until the beginning of this character's next turn, this character cannot be targeted by non-adjacent enemies and this character is treated as if it does not have a Force Rating. If this character attacks, then these effects are lost.)
Commander Effect
Jedi followers within 6 gain Cloaked.
Many Jedi who survived the third great purge became masters of stealth and illusions, as they had used their wits to survive and not their brawn.