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Will never be rendered obsolete by power creep.

Talisman Mind Control

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Force 5, replaces attacks: Living enemies within 4 squares join your squad for the rest of the round; save 11. On a failure, characters are also not subject to commander effects, do not gain any bonuses, cannot use abilities that replace attacks, and cannot prevent or redirect damage.

Glossary Text

(Force 5) Instead of this character’s normal attack or attacks, living enemies within 4 join your squad for the rest of the round. A successful save 11 negates this effect. Characters that join your squad through this power cannot benefit from commander effects, cannot use abilities that replace their attacks, cannot use abilities to prevent or redirect damage, and cannot benefit from bonuses to their stats.

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