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Created the rule of two "oo"s. |
Card Text
Force 2, replaces turn: For the rest of the skirmish, whenever a living Nightsister ally is defeated, with a save of 11, you can immediately add a non-living Nightsister to your squad
Glossary Text
(Force; 2 Force points) For the rest of the skirmish, whenever a living Nightsister ally is defeated, that ally makes a save of 11. On a success, after removing the defeated character you may add a non-living Nightsister to your squad. The new character sets up in the square that the defeated character previously occupied.