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jedi exile competition Options
amsnow
Posted: Thursday, July 30, 2009 6:38:31 AM
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
ok here is joelkers exile competition moved.

rules are

can be pre-force severed ie jedi general

can be after sion/traya defeat ie most powerful state

can be dark side ending version, cant exceed 75 points

amsnow
Posted: Thursday, July 30, 2009 7:01:25 AM
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
my entry


the fallen jedi exile


75 points

sith

hp 140
defense 21
attack 15
damage20

special abilities

melee attack

triple attack

master makashi style mastery (when this character is attacked by a melee attack, it takes no damage save 11 and may also make an attack against the attacker)

cruelty (this character gains +10 damage against wounded enemies)

dark influence (this characters squad may include characters named atton, mira, bao dur, visas marr regardless of faction : these characters gain cruelty)

droid speak (droids benefit from this characters commander effects)

force 2 renewal 2 motf 2

beast control, force 1 replaces turn : target an enemy savage character within 6 squares, if that character fails a save of 11 it joins your squad for the rest of the round and loses savage)

battle precognition, force 2 (when this character is targeted, it gains evade and parry for that attack)

commander effect

characters in your squad gain a force point and may spend this characters force points as if they were its own

Doogle126
Posted: Thursday, July 30, 2009 7:08:24 AM
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Joined: 1/21/2009
Posts: 406
amsnow
Posted: Thursday, July 30, 2009 7:45:11 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
so is voting monday or a week from the entries being filled?
joelker41
Posted: Thursday, July 30, 2009 9:50:37 AM
Rank: Grand Master Yoda
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Joined: 9/13/2008
Posts: 508
Entries end next monday at 6:00 Pacific Time.

Voting will be the week after until the following Monday. ;)





Jedi Exile, Republic General

Points: 50
Faction: OR

HP: 120
DF: 20
AK: 14
DG: 20

Special Abilities:

Advanced Tactician (You automatically choose who goes first except on a roll of 6 or lower)
Melee Attack: Double Attack

Advanced Makashi Style (Whenever this character is hit by an attack from an adjacent character, this character takes no damage with a save of 11)

Force Bond (At the start of the skirmish, choose 1 Unique Ally. Exile and this character gain Synergy [+2 attack and +2 defense while either is within 6 of the other].

Lightsaber Duelist


Force 2, Force Renewal 1

Force Defense (Force 3)

Force Repulse 2

Lightsaber Precision

Commander Effect:

Allied Old Republic Followers gain Mandalorian Hunter and Mobile Attack. Allied Old Republic Commanders gain Evade.
defender390
Posted: Thursday, July 30, 2009 10:19:33 AM
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Posts: 396
RevRevGar
Posted: Thursday, July 30, 2009 8:30:09 PM
Rank: Darth Revan
Groups: Member

Joined: 10/30/2008
Posts: 296
Location: Washington
Jedi Exile, Essence of the Light Side

Faction: Old Republic
Cost: 53
HP: 130
Defense: 21
Attack: 14
Damage: 20

Special Abilities
Melee Attack;
Double Attack;
Twin Attack;
Dun Moch(When targeted by an adjacent enemy roll a save of 11. On a Success the enemies damage is reduced by 10 for the following attack; on a failure the enemies damage is increased by 10 for the following attack.)
Droid Speak(Droid characters are subject to applicable commander effects when within 6 of this character.)
Soresu Style(When hit by an Attack from a nonadjacent enemy, this character takes no Damage with a save of 11.)

Force Powers
Force 1
Force Renewal 2
Master of the Force 2
Force Enlightenment(Force 2, this character can use Master Speed, Force Defend, or Force Valor this round.)
Force Resistance(Force 3, replaces attacks, this character gains the special ability Force Immunity until the end of the round.)
Force Bond(Force 4, replaces turn, this character may choose one unique non-droid ally in line of sight that character gains a boost of +3 attack and +3 defense as long as this character is alive, and when this character dies the bonded character takes 40 damage. This character may also use the bonded characters force powers as if they were their own as long as the bonded character is alive.)

Commander Effect
Allied followers within 6 squares gain +10 damage.

The cost was a sort of guess but I am hoping I overshot because I want her to be exactly 53 points so that you can do Her, Lucien, and Maris. Her attack is 14 because then she has a 50% chance of hitting most of the hardest to hit Jedi with Lightsaber Duelist, her low attack is made up with her abilities. I did Dun Moch because it goes well with the rest of this character and is canon. Soresu because she was "proficient" with it Droid Speak in case you want to do a droid squad based around like her and dash. And then all her force power are cannon based, and I am hoping the force costs are balanced.... Once she force bonds she will be low on force when using force powers.

-RevRevGar
Plokoon13
Posted: Friday, July 31, 2009 10:50:57 AM
Rank: Wookiee Elite Warrior
Groups: Member

Joined: 7/23/2008
Posts: 19
Jedi Exile
Old Republic
Cost 68

Hit Points: 110
Defense: 22
Attack: 15
Damage: 20

Special Abilities
Melee Attack
Twin Attack
Advanced Duelist
(This character gains +3 attack and +3 defense against adjacent enemy characters with a force rating)
Force Bond (Before the first round, choose one unique ally with a force rating, the Exile and that ally may use each other's force points and force powers)
Wound in the Force (Characters with a force rating that activate within 6 of this character take 20 damage, save 11, this character heals 20 if they fail the save)
Battle Precognition (This character gains +4 Attack making attacks of opportunity and +4 defense receiving attacks of opportunity)

Force Powers
Force 1
Force Renewal 2
Master of the Force 2
Jedi Mind Trick
Knight Speed
Lightsaber Deflect

Commander Effect
Followers within 6 gain +3 attack, +3 defense, and Quick Reactions (+6 attack on attacks of opportunity)
shinja
Posted: Friday, July 31, 2009 1:27:44 PM
Rank: Administration
Groups: Administration

Joined: 10/2/2008
Posts: 351
Location: Kent, WA
The Exile
(74 points)

Hit Points: 110
Defense: 20
Attack: 14
Damage: 30

Special Abilities
Unique
Melee Attack
Triple Attack
Bolster Troops +10
(Old Republic allies within 6 squares get +10 Damage. This bonus damage is multiplied by critical hits.)
Light Tutor (At the start of the Skirmish, choose an allied character. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.)

Force Powers
Force 2
Force Renewal 1
Anticipation
Lightsaber Assault
Lightsaber Deflect
Lightsaber Precision


Commander Effect
Each ally with a Force rating gets 1 additional Force point each time it activates.

---

I wanted to do something different than the Exile I did for my Jedi Civil War set. This one's all about offense, with very little defense (for her cost).
Doogle126
Posted: Saturday, August 1, 2009 8:35:50 AM
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Joined: 1/21/2009
Posts: 406
Jedi Crusader, Darth Revan, Shinja's jedi exile, 5 uggies =200 points of DOOM
joelker41
Posted: Tuesday, August 4, 2009 4:38:51 AM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
Alright entries are over!

Let voting begin.

Voting ends next Monday at 6:00 PM Pacific Time.



My vote goes to defender, nice and straightforward!
amsnow
Posted: Tuesday, August 4, 2009 5:39:16 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
+1 for shinja
defender390
Posted: Tuesday, August 4, 2009 6:10:39 AM
Rank: Advanced Bloo Milk Member
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Joined: 12/7/2008
Posts: 396
+1 for RevRevGar
Silustrae
Posted: Tuesday, August 4, 2009 7:13:07 AM
Rank: TIE Crawler
Groups: Member

Joined: 9/21/2008
Posts: 44
Location: Washington State
+1 for Shinja

I feel confident in saying that apart from seeming like the best coupling of abilities, Shinja's is the only one that is not ridiculously under-costed. :\
joelker41
Posted: Tuesday, August 4, 2009 7:16:59 AM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
Silustrae wrote:
+1 for Shinja

I feel confident in saying that apart from seeming like the best coupling of abilities, Shinja's is the only one that is not ridiculously under-costed. :\


Mine isn't undercosted is it? I thought it was pretty accurate and not overpowering.
shinja
Posted: Tuesday, August 4, 2009 7:42:05 AM
Rank: Administration
Groups: Administration

Joined: 10/2/2008
Posts: 351
Location: Kent, WA
+1 for defender390

Captures the spirit of the character, without trying to add everything she did in the game. She'd be a great addition to the Old Republic as it stands.
death by wookie 89
Posted: Tuesday, August 4, 2009 3:13:56 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/26/2008
Posts: 201
Jedi Exile

Costy 72 sith

HP 150
DEF 22
ATT 14

Triple attack

Flurry attack

Critical strikes (this character makes a critical hit on a 18,19 or 20)

Force Bond ( this character choses an allied character with a force rating while in 6 squares of each other they gain synergy +2 attack +2 defence and +10 damage. If the allied character dies this character makes a save of 11 on a success the damage is 20
on a failed roll the damage is 50

Force Powers
Force renewal 2 MOTF2

FP7 Force Crush:replaces attacks: An enemy within 12 squares takes 90 damage with a save of 11 on a success this damage is reduces to 30

Havent finished yet.
Plokoon13
Posted: Tuesday, August 4, 2009 5:37:15 PM
Rank: Wookiee Elite Warrior
Groups: Member

Joined: 7/23/2008
Posts: 19
+1 Shinja
RevRevGar
Posted: Tuesday, August 4, 2009 6:53:24 PM
Rank: Darth Revan
Groups: Member

Joined: 10/30/2008
Posts: 296
Location: Washington
+1 for Shinja

-RevRevGar
Doogle126
Posted: Thursday, August 6, 2009 5:42:24 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/21/2009
Posts: 406
+1 to Shinja, well hes gonna win XD
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