|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
|
--Jaina's guns-- 56 Jaina Solo, Sword of the Jedi 34 Mandalorian Training Sergeant 28 Kelborn 23 Mandalorian Captain 32 Mandalorian Gunsmith x2 12 Mandalorian Counter-Intelligence Officer 15 Mouse Droid x5
I made this squad recently and I'm wondering if I should take out a mando captain for a scientist. I'm considering it because most of my characters could still get twin with blaster upgrade and not be harmed by stuff like abm or disruptive, but I'm not sure if I should since it means jaina won't get her 6 attacks off. Suggestions?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
I would keep the captain in. to me not only is the extra damage from Jaina Valuable, but also because of kelborn it allows him and the training sergeant to count for all commander effects. So you could hide the captain somewhere that he cannot get hit hard and then run around the training sergeant with Jaina for the Evade, Twin and so that he can potentially use Cover Ops.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
|
I would drop the Training Sergeant before the Captain. Resol'nare is much better than Battle Ready overall so its no loss there. Covert Opps is too situational. Against melee squads it can be very good. Against shooters not so much.And while evade and parry on Jaina is great 34 is too much to pay for the Training Sergeant imo.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
|
I agree with GF... Since Jaina is the core you need the Captain to give her twin; as Scientist only helps the shooters w/base 10 damage.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
|
Who would you suggest throwing in instead of the sergeant?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
|
Segastorm wrote:Who would you suggest throwing in instead of the sergeant? A couple of Scouts with a reconfig, maybe drop one of he Gunny's. Also the Tactician is a very tasty option as well. Check this out... http://www.bloomilk.com/Squad/113630/tell-me-when-you-will-be-mine--tell-me-mando--mando--mando-
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
|
So reworked, would this be better?
--Jaina's guns 2-- 56 Jaina Solo, Sword of the Jedi 28 Kelborn 24 Mandalorian Tactician 23 Mandalorian Captain 19 Mandalorian Scout 32 Mandalorian Gunsmith x2 12 Mandalorian Counter-Intelligence Officer 6 Mouse Droid x2
Not sure if I should have more filler
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
|
You would probably benefit from more mice so you can keep the Captain safe and allow Jaina to move 12 and get her 6 attacks off.
What to pull is a matter of preference. The Scout has too much damage output (plus being cloaked) to make him an option for losing.
Again personal preference but you could drop 1 Gunny and add an R7 (so you don't lose any door control) plus mice.
|
|
Guest |