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Rank: Republic Commando Groups: Member
Joined: 6/10/2013 Posts: 16
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Ok so with the new set out I made a Mandalorian team with the following characters. 50 Boba Fett, Assassin for Hire 34 Mandalorian Training Sergeant 28 Kelborn 28 Mira of Nar Shaddaa 28 Neo-Crusader Officer 27 Mirta Gev 3 Ugnaught Demolitionist now Boba Gains Mandalorian from Gev so hes now subject to the Crusaders CE which reads (Mandalorian followers within 6 squares who don't move on their turn get +3 Defense until the start of their next turn (or until this character is defeated). At the end of this character's turn, 1 Mandalorian ally without Twin Attack within 6 squares may immediately make all of its attacks.) Now since Boba doesn't have twin can he Pull of his Triple attack or does he get just one attack from the Crusaders CE? Heres why im asking my local group I used this team, I won Inish usd Resolnare to place Boba up to shoot. My 1st activation was Boba to pull off his triple then activated the Crusader and with his CE gave Boba 3 more shots. Which for the 1st activation Boba Shot 6 times. Is that correct or im I using the CE of the Crusader wrong? Squad Link: New Mandos
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Yup, that's correct.
Most tournaments do follow the rule where if you go first in the round, you only get one activation, then it's 2 each after that. So if you win initiative and go first, you'd only get to activate Boba, then it would be your opponent's turn. You can get around this by using the Mandalorian Tactician though. If your opponents are getting sick of your squad, I think a New Republic squad with Mara Jade Jedi, Ganner, a reasonable number of activations, and access to a Muun Tactics Broker should be able to deal with it very easily most of the time.
It is still a powerful combo, but it's also expensive - you can get 90 accurate damage, albeit at a slightly lower attack and on more fragile pieces, out of Princess Leia and Han Smuggler. There are a lot of "cannon" pieces in the new sets - they're normally strong pieces, so it'll be interesting to see how they go.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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BFMV123 wrote:Ok so with the new set out I made a Mandalorian team with the following characters. 50 Boba Fett, Assassin for Hire 34 Mandalorian Training Sergeant 28 Kelborn 28 Mira of Nar Shaddaa 28 Neo-Crusader Officer 27 Mirta Gev 3 Ugnaught Demolitionist now Boba Gains Mandalorian from Gev so hes now subject to the Crusaders CE which reads (Mandalorian followers within 6 squares who don't move on their turn get +3 Defense until the start of their next turn (or until this character is defeated). At the end of this character's turn, 1 Mandalorian ally without Twin Attack within 6 squares may immediately make all of its attacks.) Now since Boba doesn't have twin can he Pull of his Triple attack or does he get just one attack from the Crusaders CE? Heres why im asking my local group I used this team, I won Inish usd Resolnare to place Boba up to shoot. My 1st activation was Boba to pull off his triple then activated the Crusader and with his CE gave Boba 3 more shots. Which for the 1st activation Boba Shot 6 times. Is that correct or im I using the CE of the Crusader wrong? Squad Link: New Mandos What you describe is possible after the first phase of the round. The person that goes first in a round activates only 1 character, so in that phase you could either activate the Officer to give Boba 3 shots with the CE, or have Boba activate and take his 3 shots. side note: the Rules forum is a better place to ask this type of question
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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ninja'd by TheHutts
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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swinefeld wrote:ninja'd by TheHutts Yours was clearer though.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,434
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Drop Mira and Training Sergeant. Add Tactician and another neo officer. Activate 3 in first phase for 9 accurate attacks and 270 damage from Boba. Devastating on paper but I haven't tried it. Let us know how it goes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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FlyingArrow wrote:Drop Mira and Training Sergeant. Add Tactician and another neo officer. Activate 3 in first phase for 9 accurate attacks and 270 damage from Boba. Devastating on paper but I haven't tried it. Let us know how it goes. Am I missing something for how Boba's getting 30 damage in this build?
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,434
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My fault. I was thinking he had 30 base damage like a couple of the Mandalores. Only 180 damage.
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Rank: Republic Commando Groups: Member
Joined: 6/10/2013 Posts: 16
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Thanks for the input guys
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