RegisterDonateLogin

Caution: May bring balance to the Force.

Welcome Guest Active Topics | Members

Shielded Timing Options
DarkDracul
Posted: Wednesday, November 20, 2024 4:02:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/18/2008
Posts: 1,095
Location: Kokomo
Shielded (Replaces attacks: This character and allied Commandos within 6 squares lose Evade and gain Shields 2)

Pretty sure the glossary entry for Shielded needs updated as it was intended to act like a "Supplies" special ability.

Instead of making an attack on it's turn, this character and allied Commandos within 6 squares lose Evade and gain Shields 2 for the rest of the skirmish.

Otherwise, the ability doesn't make sense.
gandalfthegreatestwizard
Posted: Wednesday, November 20, 2024 5:31:08 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 4/30/2017
Posts: 955
Location: Lower Hutt, New Zealand
The ability doesn't say it lasts for the rest of the skirmish. You use the ability, and then it stays "on" for the Inferno Squad Commando and the commandos who were within 6 when the ability was used (they don't have to stay within 6). Then it goes away when the Inferno Squad Commando dies. I asked Randy about this when I was putting Vset 24 up on bloomilk.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.