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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,252 Location: Los Angeles, California
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GH 26 Rebel 44 Chief of State Mon Mothma
New Republic/Rebel Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad
She brings in;
ITT 12 Rebel 28 Dashade Partisan
In the course of the game, my opponent kills the Dashing Partisan, then kills MM. For point scoring, does my opponent score 28 pts for the Partison, then ( 44-28= 16 ), 16 pts for killing MM?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2020 Posts: 102
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You are correct. This is a balance committee update.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,103
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Yes that is exactly how it would be scored
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2008 Posts: 1,252 Location: Los Angeles, California
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Overley28 wrote:You are correct. This is a balance committee update. Now that they count as victory points (if they are defeated) for the opponent, can they score gambit points, as well?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,133 Location: Kokomo
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DarthMaim wrote:Now that they count as victory points (if they are defeated) for the opponent, can they score gambit points, as well?
Reinforcements’ Cost: If a character would bring in characters after squad reveal using a special ability whose name contains Reinforcements, reduce the cost of that character by the sum of the cost of the characters added. Perform this adjustment of cost before the 1st initiative. Characters added to your squad in this way count towards the cost of your squad. If you are scoring points for defeats, or for a tiebreaker, defeating these extra characters scores points. These characters may score victory points for occupying specified areas in scenarios that include such victory conditions. *A character’s cost is not reduced by the the special ability Bribery. (Example: In a 200pt game Lobot (UH #22, cost 27) uses his Fringe Reinforcements 20 ability to bring in Ayy Vida (BH #16, cost 19). In this game, Lobot will be worth 8 when defeated (27-19=8), Ayy Vida will be worth 19 when defeated (her natural cost). Ayy Vida can score gambit, but Lobot cannot (since his adjusted cost is below 10). Link to Balance Committee Rulings
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