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Papa Palp gone Snorlax Options
RevRevGar
Posted: Tuesday, March 24, 2009 2:29:42 PM
Rank: Darth Revan
Groups: Member

Joined: 10/30/2008
Posts: 296
Location: Washington
First things First, I did use a Pokemon reference, live with it.

Here is the squad idea I had:

http://bloomilk.com/Squads/ViewSquad.aspx?SquadID=31600
(Funny that I have what I consider a perfect [ends in 0] number as my squad ID.)

--Healing Papa Palp--
61 Cade Skywalker, Bounty Hunter
50 Darth Vader, Unleashed
33 Emperor Palpatine on Throne
33 Deliah Blue
15 Bacta Tank
5 Imperial Dignitary
3 Ugnaught Demolitionist
(200pts. 7 activations)

As I put on the page you could switch out Deliah with Draco, but that keeps the Bacta open to taking damage, which it can take quite a bit of because it has DM10. But Draco mixed with Vader and Cade is a good guard squad and with the ability to keep Cade still so you can heal Vader or Draco or Palp for 80 is pretty sweet. This squad is not meant to be extremely competitive or anything, I just like using Cade, and I build squads for fun not competition.

-RevRevGar

P.S. The Pokemon reference in case you care is not too complicated. Snorlax is most noted for being a lazy Pokemon, and secondly noted for having a TON of hp in comparison to other Pokemon. So the idea of saying "gone Snorlax" was to just say that people could possibly have a lot of HP. :]
MarkIV
Posted: Tuesday, March 24, 2009 8:07:34 PM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/19/2008
Posts: 37
Vader unleashed might be a better option than vader scourge, he'd buy you one more activation, AND he's got powers that allow him to benefit greatly from Palp's force renewal. Sense also means you can handle super stealth squads more easily. Grip 4 every other round is quite nice, alternating between that and healing 80 damage a round could allow you to survive most onslaughts and dish out respectable damage of your own.
RevRevGar
Posted: Tuesday, March 24, 2009 8:59:34 PM
Rank: Darth Revan
Groups: Member

Joined: 10/30/2008
Posts: 296
Location: Washington
I definitely forgot about Vader Unleashed. You are right, he would work much better in this squad, if I planned on using Palp's FP. Thanks for the help MarkIV. I changed the squad and edited the post.

-RevRevGar
MarkIV
Posted: Tuesday, March 24, 2009 9:42:38 PM
Rank: Huge Crab Droid
Groups: Member

Joined: 8/19/2008
Posts: 37
Sidenote: the Bacta tank does NOT have as much survivability as you seem to think.

Things that can drop it in 1 activation from a good distance away:

Boba, MC
Yoda on kybuck (16 squares)
Cap't Rex
Han, Scoundrel
Han, GH
Han smuggler (with leia reactivating)
Mando Scout
(A bunch of other crud that's slightly less common/requires closing)

It almost seems like shoving a bodyguard in there is a must but I understand why you want deliah to repair the thing...

Dropping deliah for lobot and picking up the standard hbgd& 3 uggies with reinforcements might be a better option, if you drop the dig. and the uggie in the base squad you can pick up 2 uggie techs for repair.
you lose a bit of damage but you pick up door control and you aren't so horribly out-activated.
RevRevGar
Posted: Tuesday, March 24, 2009 9:58:34 PM
Rank: Darth Revan
Groups: Member

Joined: 10/30/2008
Posts: 296
Location: Washington
I like the thought process. I just have this feeling though that taking Deliah away wouldn't work well. I mean the idea is for her to at least attempt to keep the Bacta Tank alive. If it dies well then she can run around and do something, unlike Tech Specialist who I imagine would quickly turn into meat shields, cover, or just hide in corners.

-RevRevGar
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