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Competitive Caedus? Options
DarkLordVerjal
Posted: Sunday, March 10, 2013 12:16:18 PM
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Joined: 3/27/2008
Posts: 157
I've been tinkering with Caedus(Sith Lord) trying to find the ideal team for him, but I seem to keep making relatively the same squad. My friend who I play with and I houseruled him to maintain his Rapport for GAG since he was designed with it in mind. So with the 3 squads I posted below, I'm curious to see which people thing is the most efficient/best squad.

But before you leave, I have 1 more question for all of you; what are some squads you'd build for a competitive tournament in 200pts with Caedus at the center?

--Caedus GAG V1--
54 Darth Caedus, Sith Lord
23 Lando Calrissian, Hero of Taanab
20 Darth Wyyrlok III
48 Chiss Trooper x3(GAG Special Guard)
16 Grand Admiral Rulf Yage
11 Darth Sidious Hologram
21 Felucian x3(GAG Sniper)
4 Sith Recruit
3 Ugnaught Demolitionist

_________________________________
--Caedus GAG V2--
54 Darth Caedus, Sith Lord
80 Chiss Trooper x5(GAG Special Guard)
16 Grand Admiral Rulf Yage
13 Czerka Scientist
28 Felucian x4(GAG Sniper)
6 Mouse Droid x2
3 Ugnaught Demolitionist

__________________________________
--Caedus beatstick B--
62 Darth Revan, Sith Lord
54 Darth Caedus, Sith Lord
27 Darth Bandon
27 Lobot
20 Darth Wyyrlok III
8 Sith Recruit x2

Preferred Reinforcements:
(Lobot) 10 Rodian Trader
(Lobot) 9 Ugnaught Demolitionist x3
pntkd2
Posted: Sunday, March 10, 2013 12:24:56 PM
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Posts: 201
personally the third one is my favorite, I like knowing i get initiative and doing my mass damage.
DarkLordVerjal
Posted: Sunday, March 10, 2013 1:02:56 PM
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Joined: 3/27/2008
Posts: 157
pntkd2 wrote:
personally the third one is my favorite, I like knowing i get initiative and doing my mass damage.


It actually worked out well, but it was vs a team with lower activations and not a lot of range. But basically I just built up force for a turn or 2 while Revan moved around the map and the Rodian gave Heal 10 to everyone. Then swap out Caedus hopefully getting a double off if he hasn't activated, then next turn Flow Walk deal 60, go again deal 60. Swap him out that turn if he sustains a significant amount of damage, or the subsequent turns, and Heal him back to full with Ugnaughts, and friends.

fingersandteeth
Posted: Sunday, March 10, 2013 5:11:10 PM
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Joined: 4/2/2008
Posts: 522
Location: Chicago
simple modification of a recent top 8

--Sith death--
54 Darth Caedus, Sith Lord
36 Atton "Jaq" Rand
36 Lord Kaan
27 Lobot
20 Darth Wyyrlok III
11 Darth Sidious Hologram
8 2 x Sith Recruit
6 Ugnaught Demolitionist x2

(198 pts. 9 activations)

DarkLordVerjal
Posted: Sunday, March 10, 2013 5:31:03 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 157
fingersandteeth wrote:
simple modification of a recent top 8

--Sith death--
60 Darth Caedus
36 Atton "Jaq" Rand
36 Lord Kaan
27 Lobot
20 Darth Wyyrlok III
11 Darth Sidious Hologram
4 Sith Recruit
6 Ugnaught Demolitionist x2

(200pts. 9 activations)



What makes that squad good/what is the general idea behind using it?
TheHutts
Posted: Sunday, March 10, 2013 6:06:25 PM
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Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
There's been some talk about the Darth Malgus/Caedus combo on another thread. It does seem good, as although it's low activation, you have two pieces that force movement; Caedus has Makashi against melee, and Malgus has Dark Armour and can get Crab Armour from Vergere, making it tough to get non-melee damage through. The objections against it have been that it will struggle against Vong and Force Bubbling Imperials.

Locally, Sith Bastila and Caedus have been performing very well together.

Personally, I like Galactic Alliance Special Guards in New Republic, but there they've got a more robust piece handing out twin (R23PO). With the Czerka and Galactic Alliance Special Guards together, it's too fragile for my liking - it's too easy for a Lancer, Yobuck, Lord Kaan, Arica, or any mass killer to rip a big chunk of your squad out really quickly. It's obviously really good if you can pull it off though - lots of damage.
fingersandteeth
Posted: Monday, March 11, 2013 12:22:45 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/2/2008
Posts: 522
Location: Chicago
DarkLordVerjal wrote:
fingersandteeth wrote:
simple modification of a recent top 8

--Sith death--
55 Darth Caedus
36 Atton "Jaq" Rand
36 Lord Kaan
27 Lobot
20 Darth Wyyrlok III
11 Darth Sidious Hologram
8 2 x Sith Recruit
6 Ugnaught Demolitionist x2

(199pts. 10 activations)



What makes that squad good/what is the general idea behind using it?


Apologies, i put the wrong cadeus down.

Kaan now gets FR via sid and so can do more than run in and thought bomb. He can now run in and beat on people until he dies, which is harder due to Illusion, then thought bomb using his remaining force. Cadeus will obviously use SBM to really make the bomb work.

Jaq snipes using his force to move faster and reroll everything including avoid defeat saves. Wyyrlock gets force renewal and Zaps/stuns during mop up (which Kaan would probably have hurt and which SBM helps set up). Cadeus

lobot taylors
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