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Squad Building Challenge Options
atmsalad
Posted: Friday, July 21, 2017 2:01:45 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/26/2011
Posts: 951
One thing I enjoy about SW Minis is the squad building and conversations about squad building. So what I'm going to do is give a squad base and then y'all can submit your best finished products. Without further delay, here is week ones.

--Mando out act--
28 Kelborn
27 Lobot
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
15 Mouse Droid x5
9 Ugnaught Demolitionist x3

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Mouse Droid x4

(102pts. 17 activations)

You will notice this squad starts with high acts, but you still have roughly half the build total left to tinker with. At 17 acts and anti act control this squad will have the ability to go toe to toe with thrawn, daala and their similar squads.

So I put it to you all, come up with your best squads :)
shmi15
Posted: Friday, July 21, 2017 2:36:29 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/19/2010
Posts: 1,291
What are the rules? High activation Mandos?
FlyingArrow
Posted: Friday, July 21, 2017 3:33:58 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,433
shmi15 wrote:
What are the rules? High activation Mandos?


Start with what he posted and fill out the rest of the squad to 200.
atmsalad
Posted: Friday, July 21, 2017 5:17:19 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2011
Posts: 951
FlyingArrow wrote:
shmi15 wrote:
What are the rules? High activation Mandos?


Start with what he posted and fill out the rest of the squad to 200.


Exactly, I love competition and increasing the quality squads that are available. I figure each week I could post a partially built squad and we could all give a go at making it as competitive as possible :)
atmsalad
Posted: Friday, July 21, 2017 6:31:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2011
Posts: 951
-Mando Pilots--
30 Mandalorian Squadron Leader
28 Kelborn
27 Lobot
18 Klatooinian Captain
34 Mandalorian Pilot x2
16 Mandalorian Gunsmith
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
15 Mouse Droid x5
9 Ugnaught Demolitionist x3

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Mouse Droid x4

(200pts. 22 activations)

Here's the first squad I came up with, glass cannons, but plenty of mobility and accurate shot.
General_Grievous
Posted: Friday, July 21, 2017 8:26:19 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/8/2010
Posts: 3,623
Cool idea! Here is my take:

--(SBC) Squad Building Challenge Week 1 Entry: Death's Watch--
45 Darth Maul, Death Watch Overlord
38 Tor Vizsla, Death Watch Founder
28 Kelborn
27 Lobot
12 Death Watch Berserker
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
15 Mouse Droid x5
12 Ugnaught Demolitionist x4

(200pts. 16 activations)

Figured since there was already a death watch member here I might as well throw in maul and Visla (who super boosts Maul) berserker is there for scrubs and visla handles the strafe.
Naarkon
Posted: Friday, July 21, 2017 8:51:46 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/30/2014
Posts: 345
Location: Wisconsin
Here's mine.

--SBC1--
28 Kelborn
27 Lobot
24 Mandalorian Tactician
23 Mandalorian Captain
45 Death Watch Raider x3
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
6 Mandalorian Demolitionist
15 Mouse Droid x5
9 Ugnaught Demolitionist x3

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Mouse Droid x4

(200pts. 23 activations)

Since you have a very good chance of going first, use the tactician and kelborn to set up three death watch raiders for some nice cunning attacks. Use the demolitionist to take out the MTB if you need to.
urbanjedi
Posted: Friday, July 21, 2017 11:09:26 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/30/2008
Posts: 2,097
Here's mine

--SBC 1 (mandos)--
28 Kelborn
27 Lobot
23 Mandalorian Captain
19 Death Watch Assassin
38 Mandalorian Scout x2
15 Death Watch Raider
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
12 Mandalorian Demolitionist x2
9 Mouse Droid x3
6 Ugnaught Demolitionist x2

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Ugnaught Demolitionist x4

(200pts. 21 activations)


I took the liberty to drop 2 mice and an uggie since so I could have room for 2x Mando Demolitionists as they are just better door control and I feel with 20 ish acts, you should still be fine outacivating most stuff.

1 cunning guy for top of the round stuff, 2 opp guys that do the heavy lifting, and 1 accurate guy to do the precision work.
atmsalad
Posted: Saturday, July 22, 2017 11:11:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2011
Posts: 951
General_Grievous wrote:
Cool idea! Here is my take:

--(SBC) Squad Building Challenge Week 1 Entry: Death's Watch--
45 Darth Maul, Death Watch Overlord
38 Tor Vizsla, Death Watch Founder
28 Kelborn
27 Lobot
12 Death Watch Berserker
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
15 Mouse Droid x5
12 Ugnaught Demolitionist x4

(200pts. 16 activations)

Figured since there was already a death watch member here I might as well throw in maul and Visla (who super boosts Maul) berserker is there for scrubs and visla handles the strafe.


Love maxing out the natural synergies in the squad. Tor and Maul are some of my favorite Mandos. Looks good and has two strong counters to strafe, both Tor and Maul.
atmsalad
Posted: Saturday, July 22, 2017 11:14:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2011
Posts: 951
Naarkon wrote:
Here's mine.

--SBC1--
28 Kelborn
27 Lobot
24 Mandalorian Tactician
23 Mandalorian Captain
45 Death Watch Raider x3
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
6 Mandalorian Demolitionist
15 Mouse Droid x5
9 Ugnaught Demolitionist x3

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Mouse Droid x4

(200pts. 23 activations)

Since you have a very good chance of going first, use the tactician and kelborn to set up three death watch raiders for some nice cunning attacks. Use the demolitionist to take out the MTB if you need to.

You know, I knew that the Demolitionist had self destruct, but I never thought about using him as the mtb off switch, sooooo smart!!! Since your maxing out deathwatch you may want to try and make room for the overlord for his +4atk +10 dmg.
atmsalad
Posted: Saturday, July 22, 2017 11:18:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2011
Posts: 951
urbanjedi wrote:
Here's mine

--SBC 1 (mandos)--
28 Kelborn
27 Lobot
23 Mandalorian Captain
19 Death Watch Assassin
38 Mandalorian Scout x2
15 Death Watch Raider
12 Mandalorian Counter-Intelligence Officer
11 Death Watch Saboteur
12 Mandalorian Demolitionist x2
9 Mouse Droid x3
6 Ugnaught Demolitionist x2

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Ugnaught Demolitionist x4

(200pts. 21 activations)


I took the liberty to drop 2 mice and an uggie since so I could have room for 2x Mando Demolitionists as they are just better door control and I feel with 20 ish acts, you should still be fine outacivating most stuff.

1 cunning guy for top of the round stuff, 2 opp guys that do the heavy lifting, and 1 accurate guy to do the precision work.


Yea thats perfectly fine, next time I wont occupy so much space in the half built squad with 3 pointers. One of my favorite part about Mando squads is playing to each individual pieces strengths and weaknesses. Since this squad is going to want to out activate trying to get the most out of the opportunist scouts is a great idea!
spryguy1981
Posted: Saturday, July 22, 2017 2:57:29 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/16/2009
Posts: 1,491
--Mando out act--
44 Darth Maul, DWO
29 Pre Viszla
28 Kelborn
27 Lobot
12 Mandalorian Counter-Intelligence Officer
30 Death Watch Saboteur x3
15 Mouse Droid x5
9 Ugnaught Demolitionist x3
6 Mando Demolitionist

Preferred Reinforcements:
(Lobot) 8 Muun Tactics Broker
(Lobot) 12 Mouse Droid x4
jak
Posted: Wednesday, August 2, 2017 11:58:29 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
WEEK TWO
I'm gonna assume(yeah, I know) that it's okay to suggest one for this weekCool

how, 'bout my invention; Force Five
5 characters, all force users,faction rules, 250 points, no Epics
in a Tile Wars type battleThumbsUp
jak
Posted: Wednesday, August 2, 2017 12:25:30 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/17/2010
Posts: 3,682
Location: Beggers Canyon Tatooine
HERE'S MINE!
--CIS force five--
61 Cade Skywalker, Bounty Hunter
59 Darth Maul on Swoop Bike
51 Celeste Morne
45 Jensaarai Defender
33 Aurra Sing, Assassin

(249pts. 5 activations)

atmsalad
Posted: Wednesday, August 2, 2017 1:02:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/26/2011
Posts: 951
jak wrote:
WEEK TWO
I'm gonna assume(yeah, I know) that it's okay to suggest one for this weekCool

how, 'bout my invention; Force Five
5 characters, all force users,faction rules, 250 points, no Epics
in a Tile Wars type battleThumbsUp


I don't have a problem with it :)
Naarkon
Posted: Wednesday, August 2, 2017 2:28:20 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/30/2014
Posts: 345
Location: Wisconsin
jak wrote:
WEEK TWO
I'm gonna assume(yeah, I know) that it's okay to suggest one for this weekCool

how, 'bout my invention; Force Five
5 characters, all force users,faction rules, 250 points, no Epics
in a Tile Wars type battleThumbsUp


Really, a decision like this should go to committee for revising before a final vote by a quorum of the main body, but we'll let it slide this once.

Edit: also, here is my squad.

http://www.bloomilk.com/Squad/178139/sbc-week-2

Two CEs based on being all out of activations and a CE that lets you activate faster. Might not work too well against another squad in the same format, still kinda fun.
TheHutts
Posted: Wednesday, August 2, 2017 3:53:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
This would be pretty fun:

--Force Five--
68 Karness Muur
63 Darth Bane, Sith'ari
54 Darth Caedus, Sith Lord
35 Ommin, Sith Sorceror
30 Vergere

(250pts. 5 activations)
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