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Don't worry, she'll hold together. Hear me, baby? Hold together.

Negotiation (Speed 2)

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Card Text

Replaces attacks: Choose 1 enemy and 1 unactivated follower who costs at least 10 more than that enemy and has a Damage value greater than 0. Both chosen characters gain Speed 2 until the end of the round.

Glossary Text

Instead of this character's normal attack or attacks, choose 1 enemy character. Also choose 1 allied follower who has not yet activated this round. That follower must have a Damage rating greater than 0, and must have a printed cost at least 10 higher than the chosen enemy character's. Both chosen characters are subject to the effects defined on the card for the remainder of the current round.

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