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Eternal Sith Spirit

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Card Text

Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Illusion while within 4 squares of this character. The chosen character can spend its own Force points once per turn and spend Force points from this character once per turn. When the chosen character is defeated, this character chooses another Unique ally with a Force rating. Any "at the start of the skirmish" instances are immediately resolved. This character is defeated when there are no more Unique allies with a Force rating. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces the enemy's attacks.

Glossary Text

This character is an insubstantial spirit of pure Force. It ignores all terrain and can move through enemy characters (and enemy characters can move through it), as long as no character ends its move in the same space as another character. It cannot end its turn in a wall or solid object (a space bordered by magenta lines). It does not provide cover, and it cannot open doors nor hold them open. It cannot be attacked or damaged, and does not count as a legal target, as the nearest enemy, or as adjacent to other characters. This character cannot score victory points for occupying specified areas in scenarios that include such victory conditions. It is not affected by commander effects.
During setup, choose a Unique ally with a Force Rating. That ally gains Illusion while within 4 squares of this character. That ally may also spend this character’s Force points once per turn, in addition to their own Force points once per turn. When the chosen ally is defeated, you may choose another Unique ally with a Force rating as if it where the start of the skirmish; if there are no other Unique allies with a Force Rating in your squad, this character is defeated. Instead of making its normal attack or attacks, an enemy character within 6 squares may spend 1 Force point to defeat this character. This character can avoid this effect with a successful save 11.

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