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Warning: Do not drink within 1 hour of using Sith Rage.

Galloping Attack

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As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.

Glossary Text

As this character moves, it can attack each adjacent enemy; it gets a +4 bonus to Attack when doing so. It must move at least 1 square before making an attack. Roll each attack when this character is adjacent to that enemy. This character cannot attack any enemy twice when using Galloping Attack, and it cannot move into a space it has just left. It still provokes attacks of opportunity as it moves. The character can still make a normal attack on the turn it moves, as long as it moves its speed or less.

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